Difference between revisions of "Moving"
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can move around. Directly affected by consciousness. | | description = How well a character can move around. Directly affected by consciousness. | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Moving Importance::+]] | ||
+ | | ?Moving Importance# = Weight | ||
+ | | ?Moving Limit# = Max | ||
+ | | ?description | ||
+ | | format = broadtable | ||
+ | | limit = 100 | ||
+ | | mainlabel = Stat | ||
+ | | sort = Moving Importance | ||
+ | | order = desc | ||
}} | }} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 04:09, 2 October 2020
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Stat | Weight | Max | Description |
---|---|---|---|
Melee Dodge Chance | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Hunting Stealth | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Move Speed | 1 | - | Speed of movement in cells per second. |