Difference between revisions of "User:Harakoni/RangedQuality"
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(Created page with "{{#vardefine:name| {{{ 1 | Assault rifle }}} }} {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}...") |
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!style="text-align:right;" |'''Awful {{#var:name}}''' | !style="text-align:right;" |'''Awful {{#var:name}}''' | ||
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}} | ||
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!style="text-align:right;"|'''Poor {{#var:name}}''' | !style="text-align:right;"|'''Poor {{#var:name}}''' | ||
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver|{{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}}}} | ||
|- | |- | ||
! style="text-align:right;" |'''Normal {{#var:name}}''' | ! style="text-align:right;" |'''Normal {{#var:name}}''' | ||
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}% | |
− | | | + | | {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}% |
− | + | | {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver|{{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}}}} | ||
|- | |- | ||
! style="text-align:right;" |'''Good {{#var:name}}''' | ! style="text-align:right;" |'''Good {{#var:name}}''' | ||
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}} }}}} | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}} }}}} | ||
|- | |- | ||
! style="text-align:right;" |'''Excellent {{#var:name}}''' | ! style="text-align:right;" |'''Excellent {{#var:name}}''' | ||
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}} }}}} | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}} }}}} | ||
|- | |- | ||
! style="text-align:right;" |'''Masterwork {{#var:name}}''' | ! style="text-align:right;" |'''Masterwork {{#var:name}}''' | ||
− | + | | {{ #expr: 1.25*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.25*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}} }}}} | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}} }}}} | ||
|- | |- | ||
! style="text-align:right;" |'''Legendary {{#var:name}}''' | ! style="text-align:right;" |'''Legendary {{#var:name}}''' | ||
− | + | | {{ #expr: 1.5*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.5*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | |
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{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
{{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }}}} | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }}}} | ||
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Revision as of 03:38, 11 October 2020
Quality | Damage | AP | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Awful Assault rifle | 11 | 16% | 48% | 56% | 52% | 44% | 10.88 | 5.22 | 6.09 | 5.66 | 4.79 | 240 |
Poor Assault rifle | 11 | 16% | 54% | 63% | 59% | 50% | 10.88 | 5.88 | 6.85 | 6.42 | 5.44 | 180 |
Normal Assault rifle | 11 | 16% | 60% | 70% | 65% | 55% | 10.88 | 6.53 | 7.62 | 7.07 | 5.98 | 180 |
Good Assault rifle | 11 | 16% | 66% | 77% | 72% | 61% | 10.88 | 7.18 | 8.38 | 7.83 | 6.64 | 225 |
Excellent Assault rifle | 11 | 16% | 72% | 84% | 78% | 66% | 10.88 | 7.83 | 9.14 | 8.49 | 7.18 | 335 |
Masterwork Assault rifle | 13.75 | 20% | 81% | 95% | 88% | 74% | 13.6 | 11.02 | 12.92 | 11.97 | 10.06 | 845 |
Legendary Assault rifle | 16.5 | 24% | 90% | 100% | 98% | 83% | 16.32 | 14.69 | 16.32 | 15.99 | 13.55 | 3845 |