Difference between revisions of "User:Harakoni/RangedQuality"

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| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}|
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}|
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 50 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: 1.25*{{#var:avgDPS|}} round 2}}
 
| {{ #expr: 1.25*{{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
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| {{ #expr: 1.5*{{#var:avgDPS|}} round 2}}
 
| {{ #expr: 1.5*{{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }} |
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}}  }}}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}}  }}}}
 
|-
 
|-

Revision as of 09:58, 17 October 2020






Quality Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
Charge rifle Awful Charge rifle 15 35% 25.9 44% 51% 44% 36% 13.24 5.83 6.75 5.83 4.77 Silver 505
Charge rifle Poor Charge rifle 15 35% 25.9 50% 58% 50% 41% 13.24 6.62 7.68 6.62 5.43 Silver 380
Charge rifle Normal Charge rifle 15 35% 25.9 55% 64% 55% 45% 13.24 7.28 8.47 7.28 5.96 Silver 380
Charge rifle Good Charge rifle 15 35% 25.9 61% 70% 61% 50% 13.24 8.08 9.27 8.08 6.62 Silver 475
Charge rifle Excellent Charge rifle 15 35% 25.9 66% 77% 66% 54% 13.24 8.74 10.19 8.74 7.15 Silver 710
Charge rifle Masterwork Charge rifle 18.75 43.75% 25.9 74% 86% 74% 61% 16.55 12.25 14.23 12.25 10.1 Silver 1775
Charge rifle Legendary Charge rifle 22.5 52.5% 25.9 83% 96% 83% 68% 19.86 16.48 19.07 16.48 13.5 Silver 4775