Difference between revisions of "Social Impact"

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| description = A multiplier on how much other people are affected by this person's social interactions.
 
| description = A multiplier on how much other people are affected by this person's social interactions.
 
}}
 
}}
 
+
It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}.
 
==Factors==
 
==Factors==
 
* [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 
* [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max 100%
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max 100%
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max 100%
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max 100%

Revision as of 02:06, 28 November 2020

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%. It also affects the success chance of the Speeches Content added by the Royalty DLC.

Factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%