Difference between revisions of "Breathing"

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Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists.
 
Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists.
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It is lethal for [[human]]s and [[animals]] for Breathing to be reduced to zero.
  
 
{{#ask: [[Breathing Importance::+]]
 
{{#ask: [[Breathing Importance::+]]

Revision as of 04:06, 19 December 2020

Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement.


Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.

Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.

It is lethal for humans and animals for Breathing to be reduced to zero.

StatWeightMaxDescription
Rest Rate Multiplier0.3-A multiplier on how quickly a creature rests while sleeping.
Consciousness0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
Moving0.2-How well a character can move around. Directly affected by consciousness.