Difference between revisions of "Door"
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− | # | + | <onlyinclude>{{infobox main|structure| |
+ | |name = Door | ||
+ | |image = Door.png|Door | ||
+ | |description = Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of. | ||
+ | |type = Structure | ||
+ | |type2 = | ||
+ | |minimum skill = 6 | ||
+ | |size = 1 ˣ 1 | ||
+ | |hp = 160 | ||
+ | |flammability = 1 | ||
+ | |cover = .75 | ||
+ | |stuff tags = Metallic, Woody, Stony | ||
+ | |resource 1 = Stuff | ||
+ | |resource 1 amount = 25 | ||
+ | }}</onlyinclude> | ||
+ | {{Info|'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.}} | ||
+ | |||
+ | Pawns manually open doors which causes a delay as they try to pass through, as opposed to [[autodoor]]s which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status. | ||
+ | |||
+ | ===Comparison chart=== | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Material !! HP !! Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref> | ||
+ | |- | ||
+ | ![[Resources|Gold]] | ||
+ | | 96 || | 250 || | 13 || | 20% || | 100% || | $2,505.00 | ||
+ | |- | ||
+ | ![[Resources|Granite Blocks]] | ||
+ | | 270 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Resources|Limestone Blocks]] | ||
+ | | 250 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Resources|Marble Blocks]] | ||
+ | | 192 || | 25 || | 81 || | 0% || | 45% || | $39.83 | ||
+ | |- | ||
+ | ![[Resources|Plasteel]] | ||
+ | | 450 || | 25 || | 32 || | 0% || | 100% || | $230.00 | ||
+ | |- | ||
+ | ![[Resources|Sandstone Blocks]] | ||
+ | | 225 || | 25 || | 74 || | 0% || | 45% || | $38.30 | ||
+ | |- | ||
+ | ![[Resources|Silver]] | ||
+ | | 112 || | 250 || | 15 || | 20% || | 100% || | $255.00 | ||
+ | |- | ||
+ | ![[Resources|Steel]] | ||
+ | | 160 || | 25 || | 15 || | 20% || | 100% || | $50.56 | ||
+ | |- | ||
+ | ![[Resources|Slate Blocks]] | ||
+ | | 210 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Resources|Uranium]] | ||
+ | | 400 || | 25 || | 27 || | 0% || | 90% || | $155.81 | ||
+ | |- | ||
+ | ![[Resources|Jade]] | ||
+ | | 80 || | 25 || | 71 || | 0% || | 100% || | $140.3 | ||
+ | |- | ||
+ | ![[Resources|Wood Logs]] | ||
+ | | 104 || | 25 || | 10 || | 100% || | 120% || | $32.14 | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
+ | |||
+ | |||
+ | {{nav|structure|wide}} | ||
+ | [[Category:Structure]] |
Revision as of 23:22, 22 January 2021
Door
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
Base Stats
- Type
- Structure
- HP
- 160
- Flammability
- 100%
Building
- Size
- 1 × 1
- Cover Effectiveness
- 75%
Creation
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals.
Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.
Comparison chart
Material | HP | Cost | Work Required | Flammability | Opening Speed | Value [1] |
---|---|---|---|---|---|---|
Gold | 96 | 250 | 13 | 20% | 100% | $2,505.00 |
Granite Blocks | 270 | 25 | 88 | 0% | 45% | $41.36 |
Limestone Blocks | 250 | 25 | 88 | 0% | 45% | $41.36 |
Marble Blocks | 192 | 25 | 81 | 0% | 45% | $39.83 |
Plasteel | 450 | 25 | 32 | 0% | 100% | $230.00 |
Sandstone Blocks | 225 | 25 | 74 | 0% | 45% | $38.30 |
Silver | 112 | 250 | 15 | 20% | 100% | $255.00 |
Steel | 160 | 25 | 15 | 20% | 100% | $50.56 |
Slate Blocks | 210 | 25 | 88 | 0% | 45% | $41.36 |
Uranium | 400 | 25 | 27 | 0% | 90% | $155.81 |
Jade | 80 | 25 | 71 | 0% | 100% | $140.3 |
Wood Logs | 104 | 25 | 10 | 100% | 120% | $32.14 |