Difference between revisions of "Moving"
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{{#ask: [[Moving Importance::+]] | {{#ask: [[Moving Importance::+]] | ||
+ | | ?Health Type = Type | ||
| ?Moving Importance# = Weight | | ?Moving Importance# = Weight | ||
| ?Moving Limit# = Max | | ?Moving Limit# = Max | ||
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| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Name |
| sort = Moving Importance | | sort = Moving Importance | ||
| order = desc | | order = desc |
Revision as of 11:45, 8 February 2021
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Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max