Difference between revisions of "Blood Pumping"
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{{#ask: [[Blood Pumping Importance::+]] | {{#ask: [[Blood Pumping Importance::+]] | ||
+ | | ?Health Type = Type | ||
| ?Blood Pumping Importance# = Weight | | ?Blood Pumping Importance# = Weight | ||
| ?Blood Pumping Limit# = Max | | ?Blood Pumping Limit# = Max | ||
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| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Name |
| sort = Blood Pumping Importance | | sort = Blood Pumping Importance | ||
| order = desc | | order = desc |
Revision as of 11:45, 8 February 2021
Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.
It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Factors
- Go-juice withdrawal: -20%
- Luciferium high: +15%
- Fibrous mechanites: +50%
- Bionic heart: +25%
- Prosthetic heart: -20%