Difference between revisions of "Moving"

From RimWorld Wiki
Jump to navigation Jump to search
Line 20: Line 20:
 
==Factors==
 
==Factors==
 
The following factors affect {{PAGENAME}}.
 
The following factors affect {{PAGENAME}}.
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max
+
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 +
* [[Blood Pumping]]: [[Blood Pumping Importance::1|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max
 +
* [[Breathing]]: [[Breathing Importance::1|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max
  
 
*Fast mover [[Template: Persona traits|persona trait]] {{RoyaltyIcon}} - +15%
 
*Fast mover [[Template: Persona traits|persona trait]] {{RoyaltyIcon}} - +15%
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 13:34, 8 February 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Move SpeedStat1-Speed of movement in cells per second.

Factors

The following factors affect Moving.