Difference between revisions of "Train Animal Chance"
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− | {{Stat | + | {{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
− | | description = The base chance this person will make progress training an animal on a given attempt. | + | | description = The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. |
}} | }} | ||
==Factors== | ==Factors== | ||
* [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. | * [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. | ||
− | |||
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
+ | * [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]] | ||
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness. | * Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness. |
Revision as of 12:29, 1 March 2021
Train Animal Chance is a stat: The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. Its default value is 100%.
Factors
- Animals: 10% plus 5% per skill level.
- Talking: 70% importance, 20% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Manipulation: 50% importance, 20% allowed defect. Max 100%
- Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.