Difference between revisions of "Melee Dodge Chance"
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A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | ||
+ | |||
+ | ==Table== | ||
+ | {{col-2|width=60}} | ||
+ | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Chance to dodge'''</div> | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Skill Level | ||
+ | !Standard | ||
+ | !Nimble | ||
+ | !Skill Level | ||
+ | !Standard | ||
+ | !Nimble | ||
+ | |- | ||
+ | !0 | ||
+ | |0% | ||
+ | |20% | ||
+ | ! - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | !1 | ||
+ | |0% | ||
+ | |22% | ||
+ | !11 | ||
+ | |12% | ||
+ | |33% | ||
+ | |- | ||
+ | !2 | ||
+ | |0% | ||
+ | |24% | ||
+ | !12 | ||
+ | |14% | ||
+ | |33.5% | ||
+ | |- | ||
+ | !3 | ||
+ | |0% | ||
+ | |26% | ||
+ | !13 | ||
+ | |16% | ||
+ | |34% | ||
+ | |- | ||
+ | !4 | ||
+ | |0% | ||
+ | |28% | ||
+ | !14 | ||
+ | |18% | ||
+ | |34.5% | ||
+ | |- | ||
+ | !5 | ||
+ | |0% | ||
+ | |30% | ||
+ | !15 | ||
+ | |20% | ||
+ | |35% | ||
+ | |- | ||
+ | !6 | ||
+ | |2% | ||
+ | |30.5% | ||
+ | !16 | ||
+ | |22% | ||
+ | |35.5% | ||
+ | |- | ||
+ | !7 | ||
+ | |4% | ||
+ | |31% | ||
+ | !17 | ||
+ | |24% | ||
+ | |36% | ||
+ | |- | ||
+ | !8 | ||
+ | |6% | ||
+ | |31.5% | ||
+ | !18 | ||
+ | |26% | ||
+ | |36.5% | ||
+ | |- | ||
+ | !9 | ||
+ | |8% | ||
+ | |32% | ||
+ | !19 | ||
+ | |28% | ||
+ | |37% | ||
+ | |- | ||
+ | !10 | ||
+ | |10% | ||
+ | |32.5% | ||
+ | !20 | ||
+ | |30% | ||
+ | |37.5% | ||
+ | |} | ||
+ | {{col-end}} |
Revision as of 01:38, 8 March 2021
Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.
Base score
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:
- Melee: skill level (0 to 20)
- Moving: 1800% importance. No Max.
- For example, each bionic leg gives +12.5% or +0.125 Moving, which at 18x yields +2.25.
- Sight: 800% importance, 140% limit
- For example, one bionic eye and one normal eye gives 118.75% Sight, and .1875 x 8 yields +1.5.
- Traits
Post-processing curve
The base score M is used to produce the net Melee Dodge Chance, as follows:
- If M < 5, Dodge Chance = 0%
- If 5 ≤ M ≤ 20, Dodge Chance = 2 * (M-5)
- 0% ≤ Dodge Chance ≤ 30% when 5 ≤ M ≤ 20
- If 20 ≤ M ≤ 60, Dodge Chance = 30 + 0.5 * (M-20)
- If M > 60, Dodge Chance = 50%
In a single formula you can graph:
- Dodge Chance percentage = min(50, max(0, (M-5) * 2 - max(0, (M-20) * 1.5)))
In other words, 20 is a "soft cap" for the modified melee base score: exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an archotech leg would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance. And then there's a hard cap at 50% dodge chance.
A maxed-out pawn with two archotech eyes (150% Sight, capped at 140% -> +3.2 base chance), two archotech legs and a bionic heart (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. Go-juice raises it to 49%. Adding in luciferium, wake-up, and fibrous mechanites yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
Table
| valign="top" style="width:50%;" |
Skill Level | Standard | Nimble | Skill Level | Standard | Nimble |
---|---|---|---|---|---|
0 | 0% | 20% | - | - | - |
1 | 0% | 22% | 11 | 12% | 33% |
2 | 0% | 24% | 12 | 14% | 33.5% |
3 | 0% | 26% | 13 | 16% | 34% |
4 | 0% | 28% | 14 | 18% | 34.5% |
5 | 0% | 30% | 15 | 20% | 35% |
6 | 2% | 30.5% | 16 | 22% | 35.5% |
7 | 4% | 31% | 17 | 24% | 36% |
8 | 6% | 31.5% | 18 | 26% | 36.5% |
9 | 8% | 32% | 19 | 28% | 37% |
10 | 10% | 32.5% | 20 | 30% | 37.5% |
|}