Difference between revisions of "Raid points"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "{{Stub}} <Placeholder page waiting for Mortals who is amazing> Category: Game mechanics")
 
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
<Placeholder page waiting for Mortals who is amazing>
+
 
 +
Raid Points determine the size, not frequency, of Raids.  Raid Points are spent by the storyteller to purchase various threats and form a raid.  See "Raider Page".  Raid Points are calculated using a complicated formula based on your colony's wealth, total colonist count, difficulty level, time factor, and adaption factor.  The two most significant player controlled factors are total colony wealth and total colonist count. 
 +
 
 +
One can view their raid points by turning on Development Mode.  Hit the 3rd button, "Open the View Settings", and check "Write Storyteller".  Then, back on the main Rimworld screen, hit the Magnifying Glass button.  "Base Points" is the Raid Point total.
 +
https://cdn.discordapp.com/attachments/730013709509984329/807926777283870760/unknown.png
 +
 
 +
The Formula is roughly:
 +
 
 +
("Colony Wealth Points" + "Colonist Points") * (Threat Scale) * (Adaption Factor) * (Time Factor).
 +
 
 +
"Colony Wealth Points" is taken from a total of ("Market Value Items" + "Market Value Pawns" + ( (Market Value of Floors + Buildings) * 0.5 )".  Then, this total is linearly interpolated on a curve as defined below to create a "Colony Wealth Points".  One can view their total wealth by hitting the History Tab (book at bottom of screen) and going to the Statistics Tab.  Importantly, the "Colony wealth (this map) number is NOT used.  For the purpose of Raid Point Calculation, Colony wealth (buildings) is halved. 
 +
 
 +
This information is taken from the Development Code "Base Points" calculation.  Please update if the storyteller section uses a different method to calculate.
 +
 
 +
 
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 02:41, 1 August 2021

Raid Points determine the size, not frequency, of Raids. Raid Points are spent by the storyteller to purchase various threats and form a raid. See "Raider Page". Raid Points are calculated using a complicated formula based on your colony's wealth, total colonist count, difficulty level, time factor, and adaption factor. The two most significant player controlled factors are total colony wealth and total colonist count.

One can view their raid points by turning on Development Mode. Hit the 3rd button, "Open the View Settings", and check "Write Storyteller". Then, back on the main Rimworld screen, hit the Magnifying Glass button. "Base Points" is the Raid Point total.

unknown.png

The Formula is roughly:

("Colony Wealth Points" + "Colonist Points") * (Threat Scale) * (Adaption Factor) * (Time Factor).

"Colony Wealth Points" is taken from a total of ("Market Value Items" + "Market Value Pawns" + ( (Market Value of Floors + Buildings) * 0.5 )". Then, this total is linearly interpolated on a curve as defined below to create a "Colony Wealth Points". One can view their total wealth by hitting the History Tab (book at bottom of screen) and going to the Statistics Tab. Importantly, the "Colony wealth (this map) number is NOT used. For the purpose of Raid Point Calculation, Colony wealth (buildings) is halved.

This information is taken from the Development Code "Base Points" calculation. Please update if the storyteller section uses a different method to calculate.