Difference between revisions of "User:Ickputzdirwech"
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* Should silver/work and silver/material columns include the general selling multiplier of 0.6? | * Should silver/work and silver/material columns include the general selling multiplier of 0.6? | ||
* Improve the comprehensibility of the table. | * Improve the comprehensibility of the table. | ||
− | * Delete the test pages | + | * Delete the test pages. |
+ | * Especially for very expensive materials (like gold or thrumbofur) the relative profitability of an item depends on the crafting/construction skill. See [[Quality#General]]. | ||
=== Ideas === | === Ideas === | ||
− | * Create a table for level 20 skill to calculate the profit for trading | + | * Create a table for level 20 skill to calculate the profit for trading. |
=== Properties that would be helpful if they were defined on each page === | === Properties that would be helpful if they were defined on each page === |
Revision as of 15:53, 3 October 2021
Templates I created
Template:Trading Value Table and Template:Trading Value Table Row
Test Pages
Notes
To-Do
- Should silver/work and silver/material columns include the general selling multiplier of 0.6?
- Improve the comprehensibility of the table.
- Delete the test pages.
- Especially for very expensive materials (like gold or thrumbofur) the relative profitability of an item depends on the crafting/construction skill. See Quality#General.
Ideas
- Create a table for level 20 skill to calculate the profit for trading.
Properties that would be helpful if they were defined on each page
- Sell price multiplier / none if not sellable
- Property:Skill_1 and Property:Skill_2 (some pages have this already)
Issues I stumbled upon and couldn't solve
- mw-collapsible in combination with a caption seems to remove the colour from the top row of a table