Difference between revisions of "User:Ickputzdirwech"
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* Change structure of [[Materials]]. | * Change structure of [[Materials]]. | ||
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− | # | + | # Add category "material" on all leather and fabric pages. |
+ | # Leave category "Textile" as a fall back. | ||
# Replace [[Property:Type]] "Textile" with "Material". | # Replace [[Property:Type]] "Textile" with "Material". | ||
# Replace Lumber etc. with Woody etc. [[Property:Type2]]. | # Replace Lumber etc. with Woody etc. [[Property:Type2]]. |
Revision as of 16:01, 4 October 2021
Templates I created
Template:Trading Value Table and Template:Trading Value Table Row
Test Pages
Notes
To-Do
- Should silver/work and silver/material columns include the general selling multiplier of 0.6?
- Improve the comprehensibility of the table.
- Delete the test pages.
- Especially for very expensive materials (like gold or thrumbofur) the relative profitability of an item depends on the crafting/construction skill. See Quality#General.
- Change structure of Materials.
- Add category "material" on all leather and fabric pages.
- Leave category "Textile" as a fall back.
- Replace Property:Type "Textile" with "Material".
- Replace Lumber etc. with Woody etc. Property:Type2.
- Merge Materials with Stuff. --> Doesn't work because of icon.
- Update Stone blocks.
- Beautify the tables on Materials, Stone, Metals, Fabric and Leathers.
- Property:Market Value Factor?
Ideas
- Create a table for level 20 skill to calculate the profit for trading.
Properties that would be helpful if they were defined on each page
- Sell price multiplier / none if not sellable
- Property:Skill_1 and Property:Skill_2 (some pages have this already)
Issues I stumbled upon and couldn't solve
- mw-collapsible in combination with a caption seems to remove the colour from the top row of a table