Difference between revisions of "Proximity activator"
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{{Royalty}}{{Stub}}{{infobox main|building| | {{Royalty}}{{Stub}}{{infobox main|building| | ||
|name = Proximity activator | |name = Proximity activator | ||
− | |image = | + | |image = ActivatorProximity.png |
|description = A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures. | |description = A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures. | ||
|type = Building | |type = Building |
Revision as of 23:29, 13 October 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Proximity activator
A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
- Light Radius
- 0.42
Creation
Proximity activators are Mechanoid cluster buildings added by the Royalty DLC. They activate after 1,200 ticks (20 secs), and then wake up the cluster when any human steps within a 12.9 tile radius.