Difference between revisions of "User:Harakoni/RangedQuality"

From RimWorld Wiki
Jump to navigation Jump to search
Line 32: Line 32:
 
!data-sort-value=1 style="text-align:right;" |'''Awful'''  
 
!data-sort-value=1 style="text-align:right;" |'''Awful'''  
 
!style="text-align:left;" |'''[[{{#var:name}}]]'''
 
!style="text-align:left;" |'''[[{{#var:name}}]]'''
|  {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
|  {{ #expr: 0.9*{{#var:damage|}} round 2}}
|  {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
|  {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%
 
| {{#var:range|}}
 
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
Line 41: Line 41:
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
| {{ #expr: {{#var:avgDPS|}} round 2}}
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
{{!}} {{#ifexpr: {{#var:range|}} < 0  | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 0  | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*0.9*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}}  round 0}}}}/100*0.9*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}
+
{{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*0.9*{{#var:avgDPS }}  round 2}} }}
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}} }}|
+
{{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}}  round 0}}}}/100*0.9*{{#var:avgDPS }}  round 2}} }}|
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}

Revision as of 00:24, 18 December 2021






Quality Name Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
Charge rifle Awful Charge rifle 13.5 31.5% 25.9 44% 51% 44% 36% 13.24 5.24 6.08 5.24 4.29 505 Silver
Charge rifle Poor Charge rifle 15 35% 25.9 50% 58% 50% 41% 13.24 6.62 7.68 6.62 5.43 380 Silver
Charge rifle Normal Charge rifle 15 35% 25.9 55% 64% 55% 45% 13.24 7.28 8.47 7.28 5.96 380 Silver
Charge rifle Good Charge rifle 15 35% 25.9 61% 70% 61% 50% 13.24 8.08 9.27 8.08 6.62 475 Silver
Charge rifle Excellent Charge rifle 15 35% 25.9 66% 77% 66% 54% 13.24 8.74 10.19 8.74 7.15 710 Silver
Charge rifle Masterwork Charge rifle 18.75 43.75% 25.9 74% 86% 74% 61% 16.55 12.25 14.23 12.25 10.1 1775 Silver
Charge rifle Legendary Charge rifle 22.5 52.5% 25.9 83% 96% 83% 68% 19.86 16.48 19.07 16.48 13.5 4775 Silver