Downed
Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:
- Unconscious. Consciousness is below 30% but above 0%.
- Pain shock. Pain reaches Pain Shock Threshold.
- Incapacitated. Moving capacity is 15% or less.
"Incapacitated" and "incapable of movement" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapacitated" or "resting" rather than "downed", but they are functionally similar. A pawn that is only incapacitated, but still conscious, can have mood changes; needs like Recreation and Beauty will only decay when a pawn is conscious.
Downed pawns will drop their weapons and other carried items, but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns under murderous rage and predator animals looking for food can continue to target them, however. Also, downed pawns are still vulnerable to explosions.
Death on down
Enemy pawns have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on current colonist count and the storyteller settings, the latter of which can be adjusted at any time. Other causes of downing, such as from blood loss or heatstroke, do not trigger this death chance, so are preferred if you want to capture somebody.
Enemy mechanoids are always killed whenever they are downed. This does not apply to friendly mechanoids.
The chance, assuming a storyteller setting of 100%, is described in the table below. Note that population includes all human colonists on all maps and in caravans and does not take into account any factors or offsets as other population based matters do. Each and every colonist applies and applies as 1 only.
Colonist Population |
Death on Down Chance |
Colonist Population |
Death on Down Chance |
Graph |
---|---|---|---|---|
1 | 50.00% | 11 | 80.00% | |
2 | 52.19% | 12 | 80.74% | |
3 | 54.38% | 13 | 81.48% | |
4 | 56.57% | 14 | 82.22% | |
5 | 61.65% | 15 | 82.96% | |
6 | 66.72% | 16 | 83.71% | |
7 | 71.80% | 17 | 84.45% | |
8 | 73.85% | 18 | 85.19% | |
9 | 75.90% | 19 | 85.93% | |
10 | 77.95% | 20 | 86.67% |
Actions
An incapacitated creature is a valid target for a variety of actions:
- Rescue.
- Ranged or Melee attack to death by a drafted pawn, which does not give XP.
- Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped in place at will, or carried to a bed.
- Being tended by a drafted pawn on the spot.
- Involuntary loading into a cryptosleep casket.
Actions specific to incapacitated humans:
- Imprisonment by a drafted pawn.
- Stripping of apparel, including utility items.
Actions specific to downed animals:
- Neck cut. A colonist set to Hunting will finish off any animal that are set to hunt.
- Tame animals cannot be hunted, but slaughtering is functionally similar (and does not require downing).