PopulationIntent
PopulationIntent is the mechanic describing how strongly the Storyteller is trying to give the player an opportunity for another Colonist.
PopulationIntent has two major factors which can be generally understood as current population and time since last colonist joined. The storyteller takes this PopulationIntent value and adjusts the chances for events like Slave Traders, RefugeeCrashPods, and Enemy Death on Downed.
The storyteller's desired population number, and populationintent, in no way alter the size, type nor frequency of major threats, diseases, instant kills, or other negative events.
Adjusted Population
Adjusted Population is a population total based on all colonists, children, slaves, prisoners, and guests on all player map tiles and caravans. Babies are not counted.
Babies include all colonists under 3 years old.
Adjusted Population Values based on Age
Age | AP |
---|---|
3-4 | 0.5 |
5-6 | 0.6 |
7-8 | 0.7 |
9-10 | 0.8 |
11-12 | 0.9 |
13+ | 1 |
Multipliers
Prisoner: 50%
Unwavering Prisoner: 25%
Slave: 75%
Adjusted Population by Age |
---|
The Adjusted Population Value is taken to a separate chart. Here's the that chart. Population Intent Factor from Population Curve:
AP | Factor |
---|---|
0 | 8 |
1 | 2 |
4 | 1 |
7 | 0.35 |
11 | 0.0 |
20 | -1.0 |
Population Adapt Days
Population Adapt Days tracks how long it has been since a new colonist has been acquired. Any addition to the top colonist bar resets Population Adapt Days to 0. This includes acquiring any new colonist, slave, temporary guest from a quest, or birth and even includes a stillbirth from a growth vat. Population Adapt Days highest relevant value is 8 though the counter goes can rise indefinitely.
Population Adapt Days is taken to another chart to get the second multiplier for Population Intent.
Adapt Days | Factor |
---|---|
0 | 0 |
8 | 1 |