PopulationIntent
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PopulationIntent is the mechanic that determines how often the Storyteller will give the player an opportunity for another Colonist.
PopulationIntent has two major factors which can be generally understood as:
- current population and
- time since last colonist joined (with all spans 8 days or longer treated the same)
The smaller your population, and the longer it's been since someone last joined, the more likely you are to:
- see slaves for sale at a faction base,
- be visited by a slaver caravan,
- have enemies be downed instead of dying (allowing you to imprison and recruit them),
- have a guest choose to join your colony after you rescue them, and
- experience a wanderer joins event.
PopulationIntent does not have any effect on major threats, diseases, instant kills, or other negative events.
Adjusted Population[edit]
Adjusted Population is a population total based on all colonists, children, slaves, prisoners, and guests on all player map tiles and caravans. Babies (colonists under 3 years old) are not counted.
Adjusted Population Values based on Age
Age | AP |
---|---|
3-4 | 0.5 |
5-6 | 0.6 |
7-8 | 0.7 |
9-10 | 0.8 |
11-12 | 0.9 |
13+ | 1 |
Multipliers
Prisoner: 50%
Unwavering Prisoner: 25%
Slave: 75%
Adjusted Population by Age |
---|
The Adjusted Population Value is taken to a separate chart. Here's the that chart. Population Intent Factor from Population Curve:
AP | Factor |
---|---|
0 | 8 |
1 | 2 |
4 | 1 |
7 | 0.35 |
11 | 0.0 |
20 | -1.0 |
Population Adapt Days[edit]
Population Adapt Days tracks how long it has been since a new colonist has been acquired. Any addition to the top colonist bar resets Population Adapt Days to 0. This includes acquiring any new colonist, slave, temporary guest from a quest, or birth and even includes a stillbirth from a growth vat. Population Adapt Days highest relevant value is 8 though the counter goes can rise indefinitely.
Population Adapt Days is taken to another chart to get the second multiplier for Population Intent.
Adapt Days | Factor |
---|---|
0 | 0 |
8 | 1 |
PopulationIntent[edit]
PopulationIntent takes the Adjusted Population And PopAdaptDay Factors and multiplies them together. PopulationIntent is used for 6 things:
How many slaves are for sale at a Faction base. The percent chance slaves are for sale at a colony is PopulationIntent assuming colonist and seller ideologies allow slavery.
The chance a trade caravan is a Slaver caravan. Adjusts the commonality stat of Slave Traders by population intent using the following chart:
commonalityMultFromPopulationIntent
PopulationIntent | Multiplier |
---|---|
0.2 | 0 |
1 | 1 |
2 | 3 |
Enemy Death on Downed chance
PopulationIntent | EnemyDeathonDownedChance |
---|---|
-1 | 0.8667 |
0 | 0.8 |
1 | 0.5657 |
2 | 0.5 |
8 | 0.2632 |
If a guest is willing to join. This chart shows the NON-Recruitable chance.
PopulationIntent | NON-Recruitable chance. |
---|---|
-1 | 0.4 |
0 | 0.25 |
1 | 0.13 |
2 | 0.1 |
8 | 0.05 |
Chance of colonist joining minor events via Phoebe or Cassandra
Chance of colonist joining minor events via Randy.