PopulationIntent

From RimWorld Wiki
Jump to navigation Jump to search

PopulationIntent is the mechanic that determines how often the Storyteller will give the player an opportunity for another Colonist.

PopulationIntent has two major factors which can be generally understood as:

  • current population and
  • time since last colonist joined (with all spans 8 days or longer treated the same)

The smaller your population, and the longer it's been since someone last joined, the more likely you are to:

  1. see slaves for sale at a faction base,
  2. be visited by a slaver caravan,
  3. have enemies be downed instead of dying (allowing you to imprison and recruit them),
  4. have a guest choose to join your colony after you rescue them, and
  5. experience a wanderer joins event.

PopulationIntent does not have any effect on major threats, diseases, instant kills, or other negative events.

Adjusted Population[edit]

Adjusted Population is a population total based on all colonists, children, slaves, prisoners, and guests on all player map tiles and caravans. Babies (colonists under 3 years old) are not counted.

Adjusted Population Values based on Age

Age AP
3-4 0.5
5-6 0.6
7-8 0.7
9-10 0.8
11-12 0.9
13+ 1

Multipliers

Prisoner: 50%

Unwavering Prisoner: 25%

Slave: 75%

Adjusted Population by Age

The Adjusted Population Value is taken to a separate chart. Here's the that chart. Population Intent Factor from Population Curve:

AP Factor
0 8
1 2
4 1
7 0.35
11 0.0
20 -1.0

Population Adapt Days[edit]

Population Adapt Days tracks how long it has been since a new colonist has been acquired. Any addition to the top colonist bar resets Population Adapt Days to 0. This includes acquiring any new colonist, slave, temporary guest from a quest, or birth and even includes a stillbirth from a growth vat. Population Adapt Days highest relevant value is 8 though the counter goes can rise indefinitely.

Population Adapt Days is taken to another chart to get the second multiplier for Population Intent.

Adapt Days Factor
0 0
8 1

PopulationIntent[edit]

PopulationIntent takes the Adjusted Population And PopAdaptDay Factors and multiplies them together. PopulationIntent is used for 6 things:

How many slaves are for sale at a Faction base. The percent chance slaves are for sale at a colony is PopulationIntent assuming colonist and seller ideologies allow slavery.

The chance a trade caravan is a Slaver caravan. Adjusts the commonality stat of Slave Traders by population intent using the following chart:

commonalityMultFromPopulationIntent

PopulationIntent Multiplier
0.2 0
1 1
2 3


Enemy Death on Downed chance

PopulationIntent EnemyDeathonDownedChance
-1 0.8667
0 0.8
1 0.5657
2 0.5
8 0.2632

If a guest is willing to join. This chart shows the NON-Recruitable chance.

PopulationIntent NON-Recruitable chance.
-1 0.4
0 0.25
1 0.13
2 0.1
8 0.05

Chance of colonist joining minor events via Phoebe or Cassandra

Chance of colonist joining minor events via Randy.