PopulationIntent
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PopulationIntent is the mechanic describing how strongly the Storyteller is trying to give the player an opportunity for another Colonist.
PopulationIntent has two major factors which can be generally understood as current population and time since last colonist joined. The storyteller takes this PopulationIntent value and adjusts the chances for events like Slave Traders, RefugeeCrashPods, and Enemy Death on Downed.
The storyteller's desired population number, and populationintent, in no way alter the size, type nor frequency of major threats, diseases, instant kills, or other negative events.
Adjusted Population[edit]
Adjusted Population is a population total based on all colonists, children, slaves, prisoners, and guests on all player map tiles and caravans. Babies are not counted.
Babies include all colonists under 3 years old.
Adjusted Population Values based on Age
Age | AP |
---|---|
3-4 | 0.5 |
5-6 | 0.6 |
7-8 | 0.7 |
9-10 | 0.8 |
11-12 | 0.9 |
13+ | 1 |
Multipliers
Prisoner: 50%
Unwavering Prisoner: 25%
Slave: 75%
Adjusted Population by Age |
---|
The Adjusted Population Value is taken to a separate chart. Here's the that chart. Population Intent Factor from Population Curve:
AP | Factor |
---|---|
0 | 8 |
1 | 2 |
4 | 1 |
7 | 0.35 |
11 | 0.0 |
20 | -1.0 |
Population Adapt Days[edit]
Population Adapt Days tracks how long it has been since a new colonist has been acquired. Any addition to the top colonist bar resets Population Adapt Days to 0. This includes acquiring any new colonist, slave, temporary guest from a quest, or birth and even includes a stillbirth from a growth vat. Population Adapt Days highest relevant value is 8 though the counter goes can rise indefinitely.
Population Adapt Days is taken to another chart to get the second multiplier for Population Intent.
Adapt Days | Factor |
---|---|
0 | 0 |
8 | 1 |
PopulationIntent[edit]
PopulationIntent takes the Adjusted Population And PopAdaptDay Factors and multiplies them together. PopulationIntent is used for 6 things:
How many slaves are for sale at a Faction base. The percent chance slaves are for sale at a colony is PopulationIntent assuming colonist and seller ideologies allow slavery.
The chance a trade caravan is a Slaver caravan. Adjusts the commonality stat of Slave Traders by population intent using the following chart:
commonalityMultFromPopulationIntent
PopulationIntent | Multiplier |
---|---|
0.2 | 0 |
1 | 1 |
2 | 3 |
Enemy Death on Downed chance
PopulationIntent | EnemyDeathonDownedChance |
---|---|
-1 | 0.8667 |
0 | 0.8 |
1 | 0.5657 |
2 | 0.5 |
8 | 0.2632 |
If a guest is willing to join. This chart shows the NON-Recruitable chance.
PopulationIntent | NON-Recruitable chance. |
---|---|
-1 | 0.4 |
0 | 0.25 |
1 | 0.13 |
2 | 0.1 |
8 | 0.05 |
Chance of colonist joining minor events via Phoebe or Cassandra
Chance of colonist joining minor events via Randy.