User:Arcangelus/Sandbox
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Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generates Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Dirt | ||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable[5] | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Dirt | Extinguishes Fire MudInEyes. | ||||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Dirt | DirtInEyes Soil | |||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Dirt | DirtInEyes Soil | |||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Dirt | DirtInEyes Soil | |||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Dirt | GravelInEyes Soil | |||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Sand | SandInEyes | |||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Sand | SandInEyes | |||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Dirt | MudInEyes | |||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Dirt | - | |||
Polluted soil | 87% | 50% | Heavy | Soil | - | 2 | Allegedly, it will replace any terrain of fertility > 0%. | |||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | [6] | - | - | 2 | Smooothable Hardcoded | |||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | - | 1 | Smooothable Hardcoded | |||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | - | 0 | 5. Not naturally generated Paintable Hardcoded | |||
Gray surface | 87% | 0% | Heavy | ? | 0 | 0 | ? | - | ? | 2 | Only present on the Labyrinth. | |||
Flesh | 87% | 0 | Heavy | ? | ? | -10/-5 | -3 | ? | - | ? | 2 | ? | Cleaning time Mult 150% Removable. Inflammable 32% |
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] |
Tags | Path cost |
Generates Filth |
Allows Special Attack[6] |
Others |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | ||||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Dirt | |||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | WaterInEyes | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water[4] ocean |
300[5] | WaterInEyes | Impassable | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water[4] | 300[5] | WaterInEyes | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water[4] ocean |
30 | WaterInEyes | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water[4] River |
30 | WaterInEyes | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water[4] | 30 | WaterInEyes | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | - | 30 | Dirt | MudInEyes | Extinguishes Fire | |||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Dirt | DirtInEyes | ||||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Dirt | DirtInEyes | ||||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Dirt | DirtInEyes | ||||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Dirt | DirtInEyes | ||||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Dirt | GravelInEyes | ||||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Sand | SandInEyes | ||||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Sand | SandInEyes | ||||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Dirt | MudInEyes | ||||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Dirt | - | ||||
Polluted soil | 87% | 50%[9] | Heavy | ? | Soil | - | 2 | ? | Allegedly, it will replace any terrain of fertility > 0%. | ||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | [7] | - | - | 2 | Smooothable Hardcoded[8] | ||||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | - | 1 | Smooothable Hardcoded[8] | ||||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | - | 0 | 5. Natural, non-generated floor/terrain hybrid. Paintable Hardcoded[8] | ||||
Gray surface | 87% | 0% | Heavy | ? | 0 | 0 | ? | - | ? | 2 | Only present on the Labyrinth. | ||||
Flesh | 87% | 0 | Heavy | ? | ? | -10/-5 | -3 | ? | - | ? | 2 | ? | Cleaning time Mult 150% Removable. Inflammable 32% Behaves like a natural Floor. |
- 2 The kind of Filth accepted by this terrain. denotes terrains that accept Unnatural filth, those that accept none. Special cases are denoted as such.
- 3 As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- 41 2 3 4 5 6 All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- 51 2 Redundant dut to being Impassable. It would result in a 4.2% Move Speed Modifier otherwise.
- 6 All of these attacks have a cooldown of 1.5 seconds, require the KickMaterialInEyes capacity, and apply a Hediff of the same name.
- 7 Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
- 8 Not on the xml files but rather defined programmatically for all stone types.
- 0 Only if the subjacent terrains as a fertility above 50%. I presume 0% otherwise.
The Terrain Support propriety determines what kind of structure can be build on a given terrain. If a given structures has Terrain Affordance not listed on a given terrain, then its construction won'r be allowed. The types used are:
- Light: Supports light structure
- Medium: Supports medium structures
- Heavy: Supports heavy structures
- ShallowWater: Can be built on with things that are waterproof
- MovingFluid (moving water): Contains power usable for hydroelectrics
- Bridgeable: Bridge can be built here
- GrowSoil (growable): Things can grow here. Unsure if is does anything or if merely indicative.
- Diggable: For graves
- SmoothableStone (smoothable): Can be ground and smoothed into smooth stone
As of Version/1.5.4104, all terrains with Heavy Terrain Support also support both Medium and Light. To help the readability of this table, only the Heavy tag will be used in those cases.
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
- ↑ Able to dig graves
- ↑ All Natural Terrains that accept filth only accept Unnatural filth.
- ↑ As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- ↑ All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- ↑ It would be 4.2% otherwise
- ↑ Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.