Traits
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Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
General traits
Name | Description | Effect | Conflicting Traits |
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Nudist | NAME enjoys the feeling of freedom that comes from being nude. HE can handle clothing, but will be happier without it. | +10 mood modifier when naked (excluding armor) | - |
Bloodlust | NAME gets a rush from hurting people, and never minds the sight of blood or death. | +8 mood for witnessing a stranger's death
+13 mood for killing strangers |
- |
Psychopath | NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HE also feels no mood boost from socializing. | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats* | - |
Cannibal | NAME was taught that eating human meat is wrong and horrible. But one time, long ago, HE tried it... and HE liked it. | +15 mood after eating meal made with human flesh
+20 mood after eating raw human flesh |
- |
Abrasive | NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way. | -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times | - |
Night Owl | NAME likes to work at night. HE gets a mood bonus if awake at night and mood loss if awake during the day. | -4 mood during day (starts: ~10:00, ends: ~18:00),
+16 mood during night (starts: ~23:00, ends: ~06:00). |
- |
Trigger Happy | Pew! Pew! Pew! NAME is a terrible shot, but HE doesn't care, because guns are awesome! | Aiming time -50%
Hit chance -50% Shooting skill -2 |
Careful Shooter
Brawler |
Careful Shooter | NAME is a pretty good shot, but HE needs more time to focus on HIS target. | Aiming time +25%
Hit chance +50% Shooting skill +3 |
Trigger Happy
Brawler |
Brawler | NAME likes to fight up close and personal. HIS accuracy is greatly increased in melee combat, but HE'll be very unhappy if asked to carry a ranged weapon. | Melee hit chance +75%
Melee skill +6
Shooting skill -6
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Trigger Happy
Careful Shooter |
Too Smart | NAME is too smart for HIS own good. HE learns everything much faster than everyone, but can be quite eccentric. | Global learning speed (Experience gained) +80%
Mental break threshold +12 |
Nerves |
Masochist | For NAME, there's something exciting about getting hurt. HE doesn't know why, HE's just wired differently. | +5 mood bonus for being in a little pain
+10 mood bonus for being in medium pain
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Prosthophile | NAME feels limited in HIS feeble human body. HE often dreams of going bionic. | +12 mood bonus for having a bionic body part -4 mood penalty for not having a bionic body part |
Prosthophobe |
Prosthophobe | NAME believes the human body is limited for a reason. To HIM, bionic body parts are unethical. | -12 mood penalty for having a bionic body part. | Prosthophile |
Green Thumb | NAME has a passion for gardening. HE gets a mood bonus for every plant HE sows. | +1 mood from sowing a plant. Stackable up to 20 times. | - |
* = Not listed below flavor text
Spectrum Traits
All traits in a given spectrum are mutually exclusive
Speed traits
These traits affect a colonist's walk speed.
Name | Description | Effect |
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Jogger | NAME always moves with a sense of urgency - so much so that others often fail to keep up. | Movement speed +32% |
Fast Walker | NAME likes to be where HE's going. HE walks quicker than most people. | Movement speed +16% |
Slowpoke | NAME is always falling behind the group whenever HE goes anywhere. | Movement speed -12% |
Natural mood
These traits affect the colonist's base mood.
Name | Description | Effect |
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Sanguine | NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. | Permanent +12 mood modifier* |
Optimist | NAME is naturally optimistic about life. It's hard to get HIM down. | Permanent +6 mood modifier* |
Pessimist | NAME tends to look on the bad side of life. | Permanent -6 mood modifier* |
Depressive | NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. | Permanent -12 mood modifier* |
Nerves
These traits affect the colonist's mental break threshold.
Name | Description | Effect |
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Iron-Willed | NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. | Mental break threshold -9 |
Steadfast | NAME is mentally tough and won't break down under stresses that would crack most people. | Mental break threshold -5 |
Nervous | NAME tends to crack under pressure. | Mental break threshold +8 |
Volatile | NAME is on a hair-trigger all the time. HE is the first to break in any tough situation. | Mental break threshold +15 |
Neurotic
These traits affect the colonist's mental break threshold and their global work speed.
Name | Description | Effect |
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Neurotic | NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. | Work speed +15%
Mental break threshold +6 |
Very Neurotic | NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. | Work speed +30%
Mental break threshold +12 |
Industriousness
These traits affect the colonist's global work speed.
Name | Description | Effect |
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Industrious | NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. | Work speed +30% |
Hard Worker | NAME is a natural hard worker and will finish tasks faster than most. | Work speed +15% |
Lazy | NAME is a little bit lazy. | Work speed -15% |
Slothful | NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. | Work speed -30% |
Psychic Sensitivity
These traits influence how much a colonist is affected by psychic phenomena.
Name | Description | Effect |
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Psychically Hypersensitive | NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. | Psychic sensitivity +80% |
Psychically Sensitive | NAME's mind is unusually sensitive to psychic phenomena. | Psychic sensitivity +40% |
Psychically Dull | NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. | Psychic Sensitivity -50% |
Psychically Deaf | NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. | Psychic sensitivity -100% |
Temperature Preference
These traits influence how much a colonist is affected by extreme temperatures.
Name | Description | Effect |
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Cold Lover | NAME's body produces tremendous amounts of heat. HE isn't bothered by temperatures which would send another into shivers, but HE also doesn't like heat. | Comfy Temp. Min/Max: -12 / -4 |
Cold Tolerant | NAME is naturally warm and handles cool temperatures better than most. | Comfy Temp. Min/Max: -8 / -2 |
Heat Tolerant | NAME is naturally cool and handles warm temperatures better than most. | Comfy Temp. Min/Max: +2 / +8 |
Heat Lover | NAME is a human icicle and loves hot weather - but HE doesn't handle cold very well. | Comfy Temp. Min/Max: +4 / +12 |
Drug Desire
These traits affect a colonist's likelihood to consume drugs, namely beer.
Name | Description | Effect |
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Chemical Fascination | NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges. | |
Chemical Interest | NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges. | |
Teetotaler | NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs. |