Scyther
Scyther
"Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive."
Base Stats
- Type
- Mechanoid – Characters
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
Pawn Stats
- Move Speed
- 4.7 c/s
- Health Scale
- 100% HP
Production
Melee Combat
Scythers are a type of fast-moving mechanoid with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.
Scythers are often supported by centipedes and lancers, though they outrun centipedes by a huge margin, and will not stop to let them catch up.
Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with an average health scale, making them trivial to disable at range with sufficient firepower. Scythers are vulnerable to deadfall traps, with only a few hits required to kill them.
Scythers will always charge head-on at your colonists, being horrifyingly effective at melee.
Dead scythers may be disassembled at the machining table for 20, 5, and 1, though these values are affected by mechanoid disassembly efficiency.
Trivia
- Scythers have a unique slashing sound when they use their melee attacks.
Version history
Prior to Beta 19, scythers will always spawn equipped with the charge lance and will generally prefer to engage at range over melee.
Downed scythers could also be salvaged through a medical operation to obtain their blades so long as they are intact after battle.