Human resources
Cannibalism, slavery, crafting with human skin, corpses: most pawns have a severe distaste for these things. If you let them happen in your colony it will impart significant mood penalties on many colonists.
In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
Effects Table
Traits | See Corpse | See Rotting Corpse | Butcher Humanlike | Butcher Humanlike (Colonywide) | Eat Human Flesh Raw | Eat Human Flesh Meals | Wear Human Skin Clothing | Buy/Sell Human Flesh/Leather | Sell Slave (Colonywide) | Organ Harvest (Colonywide) |
---|---|---|---|---|---|---|---|---|---|---|
None | -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) | -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) | -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) | -6 Mood (6 days. 1 Stack) | -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) | -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier | -3/-5/-7/-8 Mood | No Debuff | -5 Mood (3 days. 5 Stacks) | -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier) |
Psychopath | Immune to Debuff | Normal Penalty | Immune to Debuff | Immune to Debuff | Normal Penalty | Normal Penalty | Normal Penalty | No Debuff | Immune to Debuff | Immune to Debuff |
Bloodlust | Immune to Debuff | Immune to Debuff | Immune to Debuff | Immune to Debuff | Normal Penalty | Normal Penalty | +3/+5/+7/+8 Mood | No Debuff | Normal Penalty | Normal Penalty |
Cannibal | Immune to Debuff | Normal Penalty | Immune to Debuff | Immune to Debuff | +20 Mood (1 day. 1 Stack) | +15 Mood (2 day. 1 Stack) | +3/+5/+7/+8 Mood | No Debuff | Normal Penalty | Normal Penalty |
Strategy
It is possible to butcher human corpses without penalty if you send everybody who would be debuffed off the map (on a caravan) until all humans have been chopped up. You need a butcher who can butcher humanlikes without debuff (or else your butcher will take a severe mood penalty).
Colonists who are not on the map when a humanoid corpse is butchered do not receive the mood penalty "We butchered humanlike". It is sufficient to put all colonists who are neither Psychopath, Bloodlusted nor Cannibal on a temporary caravan (take no items), send them off the map to an adjacent tile and make the caravan rest immediately. Then have your psycho butchers chop up all the humans. Re-enter with the caravan when it is done.
Everybody will handle human meat without complaint, as long as they do not have to eat it in any form.
Human leather fetches a good price. It can also be used for furniture without penalty. Human meat can be fed to carnivores or turned into kibble.
If you are willing to cheese the game this way, the strategy can be quite profitable, especially on higher difficulties where you get raided a lot.
Traits
Note that all the above traits can be combined. No penalty + As Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.
Any of the 3 traits are suitable for butchering Humanlikes. However, if the like the products produced from that Butchering is another question altogether.
Psychopath
Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.
Bloodlust
The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.
Cannibal
Really likes to eat human flesh and also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.