Version/1.1.2575
Revision as of 22:35, 5 June 2022 by Ickputzdirwech (talk | contribs)
Previous Version: Version/1.1.2571 Released on: 13 March 2020 |
Next Version: Version/1.1.2579 Released on: 21 March 2020 |
Released on: 17 March 2020
Released March 14, 2020
This update includes various new features, adjustments and bug fixes.
EDIT: It's been released to everyone!
Thanks to everyone who has been contributing unstable build feedback in official unstable build testing Discord server
Change list
- Implemented renounce title button on pawn bio tab. You can now have your royal colonists renounce their title if you wish.
- Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days, if you're willing to wait.
- Mech cluster condition causers and mortars now sometimes take several days to initiate threatening the colony. This gives more time to prepare and attack the cluster.
- We now generate random rewards only up to 5500$, the rest will go into market value fillers like gold, plasteel, and uranium. This avoids absurd rewards with large numbers of unique quest items in modded or ultra late-game scenarios.
- Added bulk recipes for pemmican and drugs.
- Restricted hunting decrees from targeting colony animals.
- Make mortar/bullet shields shut down when the cluster is defeated.
- Added new visual effects that play when something is disabled by EMP (makes it clearer when mechs and their builds are EMP-affected).
- Monument blueprints are now automatically placed when a monument marker is placed. They're also automatically removed when the player cancels the monument.
- Reduce hospitality threat frequency from 18h to 24h and adjusted rewards to match.
- Reduce love enhancer impact 50%.
- Give more time for harvest decrees, especially with fast-growing plants.
- Fix: Trade request quest can request and give the same ThingDef
- Fix: Trade request quest generation fails in rare cases
- Fix: Harvest decrees can ask for cave plants.
- Fix: Missing CanPawnAcceptQuest check in QuestsTab.
- Fix: Tribal faction namer uses undefined key.
- Fix: Traveling colonists not being able to accept quests and refactor MainTabWindow_Quests.
- Fix: When the Steam version fails to initialize the Steam API, clicking on a mod requirement throws an exception.
- Fix: Pawns losing ownership of their bed/throne if sent in transport pods.
- Fix: Random error from NaturalRandomQuestChooser; total weight is zero
- Fix: NamesFromRulepack debug output causes errors when root keyword isn't r_name.
- Misc minor typo fixes.