Gas
Jump to navigation
Jump to search
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Please provide a note or a reason . |
Gases are a class object that behaves in a certain way. There are currently three gasses:
Mechanics
Gasses have a concentration of 1-100%. This is calculated for each tile that contains gas.
Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas.
Gases can travel through vents.[Details]
Things that increase the concentration of the gas
- Releasing more gas with weapons or traps
Things that block gas
- Walls
Things that do not influence the gas concentration or dissolve speed
- Roofs
Analysis
Although gases can spread to neighbouring tiles, (it seems) they can only do this to a certain extent.
Further testing is needed:
- When two/three pawns fire at the same time, will the volume of the cloud be bigger than if only pawn fires?
- Walls seem to 'absorb' gas. In a narrow and wide corridor the gas dissolves at an equal speed. In the narrow one it barely reaches further.
- Rot stink might have slightly different mechanics. In earlier tests it seemed to reach a higher concentration in enclosed spaces. This is probably unrelated to the roof, but rather to being in a small area where it can not spread to dissolve equally fast as it was being created by the rotting corpse.
- Effect of open doors is not known yet.