Meals

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Revision as of 21:59, 2 March 2014 by Sebbes333 (talk | contribs) (→‎Raw meal: what to say...?)
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Raw meal

Plants

Agave fruit

File:AgaveFruit.png Agave fruit...

Berries

Berries Berries...

Potatoes

File:Food Icon.png Potatoes...

Meat

Boomrat meat

File:MeatSmall.png Boomrat meat...

Human meat

File:MeatHuman.png Human meat was introduced in Alpha two as an alternative foodsource. Both colonist and raider flesh can be prepared for all your carnivoristic cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. "Cannibalism causes bad thoughts" Source: [1] Heading: Changes/point 23

Muffalo meat

File:MeatBig.png Muffalo meat...

Squirell meat

File:MeatSmall.png Squirell meat...

Nutrient paste meal

64px A Nutrient paste meal is generated from a Nutrient paste dispenser and requires ? food to create.
The colonists don't like to eat it, but it's better than raw food.

Simple meal

64px A simple meal requires 10 food of any type to be created.
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no thought bonus or penalty.

Fine meal

64px A fine meal requires 5 meat and 5 vegetables of any type to be created.
A colonist with cooking skill of at least 7 is required to create this meal. When eaten, it provides a thought with a +5 happiness bonus.

Lavish meal

64px