Meals

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Revision as of 20:05, 6 March 2014 by Sebbes333 (talk | contribs) (→‎Simple meal: correcting broken link)
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Raw meal

Raw food is used by colonists to survive, either directly when starving, or via the nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the growing zone, or accele-potato plants grown on a hydroponics table.

Plants

Agave fruit

File:AgaveFruit.png Agave fruit...

Berries

Berries Berries...

Potatoes

File:Food Icon.png Potatoes...

Meat

Boomrat meat

File:MeatSmall.png Boomrat meat...

Human meat

File:MeatHuman.png Human meat was introduced in Alpha two as an alternative foodsource. Both colonist and raider flesh can be prepared for all your carnivoristic cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. "Cannibalism causes bad thoughts" Source: [1] Heading: Changes/point 23

Human meat gives the "Cooked cannibalism" thought to the colonists that eat any kind of meal containing human meat, this thought subtracts(-) 15 from the happiness, but doesn't add anything to the fear meter, this also applies to nutrient paste containing any amount of human meet.
It can therefore make your colonists leave your colony if the colony is based on happiness, it's a average food if the colony is based on fear.

(Uncooked human meat still needs testing).

Muffalo meat

File:MeatBig.png Muffalo meat...

Squirell meat

File:MeatSmall.png Squirell meat...

Nutrient paste meal

64px A Nutrient paste meal is generated from a Nutrient paste dispenser and requires ? amount of food to create.
The colonists don't like to eat it, but it's better than raw food.

Simple meal

64px A simple meal requires 10 food of any type to be created.
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no thought bonus or penalty.

Fine meal

64px A fine meal requires 5 meat and 5 vegetables of any type to be created.
A colonist with cooking skill of at least 7 is required to create this meal. When eaten, it provides a thought with a +5 happiness bonus.

Lavish meal

64px