Version history
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- See upcoming features for future updates.
A list of changes made in each update. A (?) denotes that the info there is guesswork, and possibly incorrect. Known bugs in the latest versions are listed here.
Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.
Released on: –
Changes
Changes
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes
- Many bugfixes in prep for public alpha
Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.
Released on: –
Changes
Changes
- Plants and such no longer cover bullets as well as sandbags.
- Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
- R-4 charge rifle now has a unique sound.
- Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
- Hid the trait system to avoid confusion (since traits do nothing).
- All weapons now have unique graphics.
- Rewrote storage square management system to use the generalized work reservation manager.
- Fast-forwarding is disabled during combat where you are under attack.
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
- Power connectors report power net status.
- You can now dump meals in dumping areas.
- You can now click on names in the overview to center on the colonist.
- Overview now displays health of wounded colonists.
New Content
- Added map size adjustment in an advanced menu at game start.
- You can now prioritize colonists’ tasks individually.
- Levels now cap at 20 (as designed).
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split Shooting Accuracy breakdown into misses due to equipment and misses due to skill.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
Bug Fixes
- Various bugfixes and balance adjustments.
Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.
Released on: –
Public Version 0.0.232 was released on October 16, 2013 - Pre-alpha press release 1