Food
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Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive depravation leads to starvation.
Raw Food
Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked on a stove turns into meals, later on it can be processed at the nutrient paste dispenser as well.
Raw food can be harvested from a variety of plants:
- Wild bushes give agave and raspberry.
- Growing zones can be used to plant rice, potatoes, corn, strawberries and haygrass (for domesticated animals).
- Hydroponics basins can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
Degradation
Food will be wasted if left unattended by two factors: exposure and high temperature.
- Items dropped at areas without roof will deteriorate (Version/0.9.722).
- Storage temperature above 5 Celsius will spoil over time as well. A freezer room can be created by placing coolers proportionally to its size, the bigger the storage the more coolers required. In early game, this can pose a threat if located on hot biome.
Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure. As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.
Items in the table below with deterioration rate 0.00/d do not deteriorate.
Food deterioration rates | |
---|---|
Food item | Deterioration rate (per day) |
Raw meat | 10.00 |
Raw vegetables | 10.00 |
Beer | 0.00 |
Packaged survival meal | 0.5 |
Nutrient Paste Meal | 2.00 |
Simple meal | 2.00 |
Fine Meal | 2.00 |
Lavish Meal | 2.00 |