Techprint
Techprint
The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.
- Type
- Exotic Item
- Stack Limit
- 10
Base Stats
Stat Modifiers
Techprints are an item used in research.
Acquisition
Techprints can be bought off Caravans and Trading ships.
Variations
These are the different technologies you can obtain Techprints for : Artificial Metabolism, Brain Wiring,Cataphract Armor,Circadian Influence, Compact Weaponry, Flesh Shaping, Healing Factors, Molecular Analysis, Neural Computation, Poison Synthesis, Specialized Limbs, Skin Hardening
Version history
In 1.0 it received a new description.