Moving
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Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
Offsets
- Fast mover persona trait - +15%