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- 21:22, 30 January 2020 diff hist +150 Power
- 21:16, 30 January 2020 diff hist +78 Power →Wood-fired generator
- 20:17, 30 January 2020 diff hist -1 Intermediate Midgame Guide →Drugs & Chemicals
- 20:16, 30 January 2020 diff hist +219 Intermediate Midgame Guide →Drugs & Chemicals
- 20:13, 30 January 2020 diff hist +253 Intermediate Midgame Guide →Psychite
- 20:08, 30 January 2020 diff hist +203 Psychite tea →Comparison
- 20:05, 30 January 2020 diff hist +33 Psychoid plant
- 20:03, 30 January 2020 diff hist +238 Intermediate Midgame Guide →Animal products
- 19:27, 30 January 2020 diff hist -6 Lost Tribe Guide →Gathering and Hunting
- 18:34, 30 January 2020 diff hist +343 Lost Tribe Guide →Mechanoids
- 18:26, 30 January 2020 diff hist +165 Lost Tribe Guide →Defense
- 18:21, 30 January 2020 diff hist +115 N File:Wall with trap line.jpg A perimeter wall with spike traps. Doors allow safe colonist access for both battle and construction.
- 18:18, 30 January 2020 diff hist 0 Lost Tribe Guide →Construction
- 18:09, 30 January 2020 diff hist 0 Lost Tribe Guide →Health
- 17:50, 30 January 2020 diff hist +202 Food production →Caravan Food
- 17:45, 30 January 2020 diff hist 0 Food production →Colony meals
- 17:39, 30 January 2020 diff hist +9 Food production →Livestock rearing
- 17:38, 30 January 2020 diff hist +527 Food production →Animal products: added Eggs
- 17:26, 30 January 2020 diff hist -1,632 Intermediate Midgame Guide
- 17:21, 30 January 2020 diff hist +270 N File:Freezer example.jpg A double-walled freezer. An airlock entrance helps retain temperature as pawns go in and out. The vent allows the cooler to be turned off during the winter. The cooler is close enough to the generator stack that no conduits are needed, which prevents Zzzt.
- 17:18, 30 January 2020 diff hist +1,554 Food production →Farming: added stub sections on security and greenhouses
- 16:54, 30 January 2020 diff hist +317 Intermediate Midgame Guide →Diplomacy
- 16:46, 30 January 2020 diff hist -6 Intermediate Midgame Guide →Apparel management
- 16:43, 30 January 2020 diff hist +692 Intermediate Midgame Guide →Apparel management
- 16:33, 30 January 2020 diff hist +306 Intermediate Midgame Guide →Apparel management
- 16:28, 30 January 2020 diff hist +222 Intermediate Midgame Guide →Freezer
- 16:17, 30 January 2020 diff hist +197 Intermediate Midgame Guide →Animals
- 23:32, 29 January 2020 diff hist -2 Guest →Escape pod
- 23:31, 29 January 2020 diff hist +623 Guest →Escape pod
- 23:25, 29 January 2020 diff hist 0 m File:Bait tables 2.jpg
- 23:23, 29 January 2020 diff hist 0 Defense tactics →Baiting
- 23:23, 29 January 2020 diff hist +346 Defense tactics →Battle tactics
- 23:15, 29 January 2020 diff hist +234 N File:Bait tables 2.jpg Raiders will try to smash player-build structures left out in the open, such as wooden stools. This can be effective at luring them to step on traps or get into positions where defenders can easily fire on them. Or both!
- 23:04, 29 January 2020 diff hist +120 Defense tactics →Escort
- 22:37, 29 January 2020 diff hist 0 Infestation →Spawning
- 22:36, 29 January 2020 diff hist +321 Infestation
- 22:31, 29 January 2020 diff hist +211 N File:Planned infestation.jpg A "bait cave" mined out and prepared for an infestation. Stone walls and doors surround a small section of wooden walls, two incendiary IEDs and a stack of chemfuel accelerant. No insects survived.
- 18:19, 29 January 2020 diff hist +1,464 Food production →Hunting
- 17:56, 29 January 2020 diff hist -5 Food production →Food usage guide
- 17:54, 29 January 2020 diff hist +819 Food production →Colony meals
- 17:38, 29 January 2020 diff hist +242 Food production →Biomes
- 17:24, 29 January 2020 diff hist +148 Food production →Milk
- 16:42, 29 January 2020 diff hist -14 Naked Brutality Guide →Food
- 16:40, 29 January 2020 diff hist +324 Naked Brutality Guide →Food
- 16:33, 29 January 2020 diff hist -2 Naked Brutality Guide →New colonists
- 16:31, 29 January 2020 diff hist +582 Naked Brutality Guide →New colonists
- 16:24, 29 January 2020 diff hist -7 Naked Brutality Guide →New colonists
- 16:23, 29 January 2020 diff hist -93 Naked Brutality Guide →New colonists
- 16:08, 29 January 2020 diff hist +50 Naked Brutality Guide →Extreme Cold Biomes
- 16:07, 29 January 2020 diff hist +76 Naked Brutality Guide