Property:Stub Reason
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Main page: Template:Stub
M
Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere) +
1) Two-way links +
1) Two-way links +
1) Two-way links +
1) Two-way links +
1) Two-way links +
[[Children#Stats]] - not just what is there, but how it applies in the order of operations. +
1) Two-way links +
1) Two-way links +
1) Two-way links +
1) Two-way links +
Section:Does this multiplication occur before or after the effect of traits such as Industrious? +
Distinguish the pocket map from the biome of the same name +
Section:Stats for removal +
Section:Comprehensive list of transmission vectors. Attacks by entities, operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleeping in the same bed with infected all reported. These, others, and existing vectors need verification and specifics. detection process - gray flesh, does the number to detect scale with researcher stats, what is the cooldown between gray flesh drops, more specific values for randomness on interrogation and undetected emerges, etc. Social interactions have a small chance to detect a MH infection - questions to be answered: Chance? Reports of 0.1% but verify. Which interactions can trigger? Is it always honest (no false +ves, do two infected force a false -ve)?, Reports of animal interactions triggering it? +
Section:Needs analysis of Nutrition production efficiency as a staple food (i.e. when compared to any other raw food inc. vegetables), and for a meat-equvialent (compare to meat, [[human meat|variant]] [[insect meat|meats]], and eggs) both in terms of Nutrition Out/Nutrition In and in terms of Nutrition Out/Pawn Work in +
Section:Mechanical detail, inc overrideMoodBase +