Property:Stub Reason

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Showing 20 pages using this property.
M
1) Two-way links  +
[[Children#Stats]] - not just what is there, but how it applies in the order of operations.  +
1) Two-way links  +
Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function  +, Section:Mechanic details + numbers.  +
Section:Does this multiplication occur before or after the effect of traits such as Industrious?  +
Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc  +, Section:Insufficient detail on the options and how they're implemented mechanically  +, Section:  +,
Distinguish the pocket map from the biome of the same name  +
Section:Stats for removal  +
Section:Comprehensive list of transmission vectors. Attacks by entities, operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleeping in the same bed with infected all reported. These, others, and existing vectors need verification and specifics. detection process - gray flesh, does the number to detect scale with researcher stats, what is the cooldown between gray flesh drops, more specific values for randomness on interrogation and undetected emerges, etc. Social interactions have a small chance to detect a MH infection - questions to be answered: Chance? Reports of 0.1% but verify. Which interactions can trigger? Is it always honest (no false +ves, do two infected force a false -ve)?, Reports of animal interactions triggering it?  +
Milk as baby food in summary and analysis  +, Section:Needs analysis of Nutrition production efficiency as a staple food (i.e. when compared to any other raw food inc. vegetables), and for a meat-equvialent (compare to meat, [[human meat|variant]] [[insect meat|meats]], and eggs) both in terms of Nutrition Out/Nutrition In and in terms of Nutrition Out/Pawn Work in  +
Section:Mechanical detail, inc overrideMoodBase  +
Section:Gives examples of uses without consideration of whether and/or when they're worth while  +
Summary and Analysis  +
Section:Missing section  +
Section:Missing section  +
Section:Spawning mechanics, combat power, terrain affordance etc.  +, Section:Smoke tactics  +
Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength  +
Needs mining specialist and specific eqn that controls final value including order of operation to explain the effect of drill arms and spec  +