Property:Note
Jump to navigation
Jump to search
F
'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses. +
A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius. +
'''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]] at a [[butcher table]]. +
The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]]. +
A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves. +
G
The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant 3,600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit. +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose. +
'''Granite''' is the strongest of all [[stone blocks]] and is best suited to build walls in the fighting area. +
The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy. +
'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]]. +
H
'''Hares''' are a fast-moving cold-loving species found in [[temperate forest]]s, [[temperate swamp]]s, [[arid shrubland]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]]. +
'''Haygrass''' is a player-growable food crop that is normally inedible for humans, but with a high yield. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 [[hay]]. +
'''Healroot''' is a [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]]. +
The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters. +
'''Heavy fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]]. +
The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower. +
The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it.
By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button. +