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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Door + ('''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.)
- Dread leather + ('''Dread leather''' is a type of [[leather]] added by the [[Anomaly DLC]] that is produced when a [[Skills#Cooking|cook]] butchers one of a variety of [[entities]] at a [[butcher table]].)
- Eggs + ('''Eggs''' are a type of [[animal]] product and [[raw food]]. They are carried inside a female of an egg-laying species until they are ready to be laid, at which point they become a workable item and the female's egg-laying timer resets to zero.)
- Elephant leather + ('''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].)
- Flake + ('''Flake''' is potent [[mood]] … '''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.[[yayo]], but comes with additional maluses.)
- Foxfur + ('''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]] at a [[butcher table]].)
- Go-juice + ('''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.)
- User:Hordes/Go-juice + ('''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.)
- Granite blocks + ('''Granite''' is the strongest of all [[stone blocks]] and is best suited to build walls in the fighting area.)
- Guinea pig fur + ('''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].)
- Hare + ('''Hares''' are a fast-moving cold-loving … '''Hares''' are a fast-moving cold-loving species found in [[temperate forest]]s, [[temperate swamp]]s, [[arid shrubland]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].[[bolt-action rifle]].)
- Haygrass + ('''Haygrass''' is a player-growable food crop that is normally inedible for humans, but with a high yield. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 [[hay]].)
- Healroot + ('''Healroot''' is a [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].)
- Heavy fur + ('''Heavy fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].)
- Hops + ('''Hops''' are inedible flowers harvested … '''Hops''' are inedible flowers harvested from [[hop plant]]s, a single harvest yields 8 crops at 100% growth. They are processed by [[Work#Cook|cooks]] in bundles of 25 at a [[brewery]] to produce a batch of 5 [[wort]]. Wort is carried to [[fermenting barrel]]s by [[Menus#Haul|haulers]] to ferment into [[beer]].[[beer]].)
- Human leather + ('''Human leather''' is a type of [[leather]] … '''Human leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]<sup>[[File:AnomalyIcon.png|frameless|16px|link=Anomaly (DLC)|Content added by the Anomaly DLC]]</sup> at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].[[clothing]].)
- Husky + ('''Huskies''', called '''husky puppies''' as babies, are a trainable, cold weather [[dog]] found on the [[boreal forest]] and [[tundra]] [[biome]]s. They are sometimes selected as a starter pet.)
- Hyperweave + ('''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.)
- Iguana + ('''Iguanas''' are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the [[squirrel]]'s.)
- Insect jelly + ('''Insect jelly''' is a type of [[food]] … '''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient, substituting meat.s a cooking ingredient, substituting meat.)
- Jade + ('''Jade''' is a rare [[materials|material]] with high [[beauty]], but with little other purpose.)
- Kibble + ('''Kibble''' is a type of [[food]] intended for use as [[animal]] feed.)
- Labrador retriever + ('''Labrador retrievers''', called '''labrador puppies''' as babies, are a type of trainable [[dog]]. They are sometimes selected as the starter animal.)
- Lightleather + ('''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].)
- Lizardskin + ('''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].)
- Mech node + ('''Mech nodes''' are [[light]]-emitting buildings that can be claimed from a [[mech cluster]] once it is defeated, assuming they are not destroyed in the fight.)
- Megasloth wool + ('''Megasloth wool''' is a type of [[fabric]] … '''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.e parka) and it is rarely sold by traders.)
- Monkey + ('''Monkeys''' are omnivorous [[animals]] that live in the [[tropical rainforest]] and [[tropical swamp|swamp]].)
- Mortar shell + ('''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories.)
- Muffalo wool + ('''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s.)
- Neutroamine + ('''Neutroamine''' is an item that cannot b … '''Neutroamine''' is an item that cannot be crafted and must be sourced externally. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]].[[wake-up]].)
- Packaged survival meal + ('''Packaged survival meals''', sometimes a … '''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.tion of meat or animal product to produce.)
- Panthera fur + ('''Panthera fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a big cat such as a [[cougar]], [[lynx]], or [[panther]] at a [[butcher table]].)