Fabricor
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Fabricor
A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
Base Stats
- Type
- Mechanoid
A fabricor is a mechanoid added by the Biotech DLC.
Summary
Fabricors are light mechanoids. They are created from a standard mech gestator with 1 high subcore and 100 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a slugthrower for defense.
Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a Global Work Speed modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s.
Analysis
Fabricors are best at all sorts of menial crafting tasks, such as fabricating components and advance components, creating drugs from a drug lab, or carving up stone blocks. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating weapons, apparel, and other items where quality matters.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
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