Version/1.4.3531

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Revision as of 11:17, 29 October 2022 by Erik111erik (talk | contribs) (Formatting)
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Previous Version: Version/1.4.3530
Released on: 28 October 2022
Next Version: Version/1.4.3534
Released on: 1 November 2022

Released on: 29 October 2022


Released October 29, 2022

Version 1.4.3531 is up now on the unstable (and now stable) branch!

  • Updated player name-in-game content.
  • Increase the tunneler's armor stats.
  • Allow children to wear shieldbelts.
  • Increase the radius of the pollution pump by 1 so it can reach the edge of the map.
  • Increase the effect of the temperature genes.
  • Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
  • Update the comms console spawned message to give more info on mech bosses.
  • Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun.
  • Signal chips reduced to 0 flammability given how much fire the diabolus makes.
  • Increased EMP restistance for mech bosses.
  • Children can now do basic work at age 3.
  • Added alert for incoming bossgroup.
  • Adjust prevalence of nicknames among pigskins.
  • Add null check to StyleForThingDef.
  • Fix: Some hemogenic abilities can be queued without enough hemogen.
  • Fix: AI sanguophages can use longjump without any remaining hemogen.
  • Fix: Atomizer is backwards by default.
  • Fix: War urchins are not newborn when created by a war queen.
  • Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
  • Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.