Version/1.4.3530
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Previous Version: Version/1.4.3529 Released on: 27 October 2022 |
Next Version: Version/1.4.3531 Released on: 29 October 2022 |
Released on: 28 October 2022
Released October 28, 2022
Version 1.4.3530 is up now on the unstable (and now stable) branch!
- Added a toggle to the hemogen gizmo which allows configuration of whether or not a pawn can ingest hemogen packs to satisfy the desired hemogen level.
- Reduce growth points of generated children by ~25%.
- Fertility stat is no longer capped at 100%.
- Deathrest buildings drain hemogen enough to empty over the course of 10 days of deathrest.
- "Genes regrowing" hediff from gene extraction lasts 12-20 days. (Down from 25)
- Gene extractor takes 12 hours to extract genes. (Down from 24)
- Don't display pick up options for drugs that the pawn will drop immediately anyways.
- Re-cache CachedTextures on ResetStaticData() calls.
- Remove addictions when adding chemical dependency genes.
- Minor adjustments to pigskin and impid pawn kinds. Force them to use faction xenotype set.
- Babies that have fallen asleep in someone's arms no longer immediately wake up.
- Fix: With toxic fallout active, inspecting items from trade ships causes errors.
- Fix: Children gain growth points in cryptosleep.
- Fix: Errors if bossgroups are called with the mechanoid faction disabled.
- Fix: Comms console diabolus threat cannot be called by mechanitors if mech faction is disabled.
- Fix: Paramedic not counted as doctor in solo mechanitor run.
- Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony.
- Fix: Psychically bonded pawns in the same caravan still get "psychic bond distance" mood malus in some circumstances.
- Fix: Removing passion-adding genes doesn't revert effect.
- Fix: Update steel tile description to match them having 0 beauty.