Pack animal
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Pack animals refer to animals that you can bring along on a caravan to carry extra weight. The current pack animals in the game are Alpacas, Bison, Donkeys, Dromedaries, Elephants, Horses, Muffalo, and Yaks. Below you will see a table that will help you decide what will be the most appropriate pack animal for you.
Analysis
Horses offer the fastest riding speed, tie for 2nd best weight capacity (at 84 kg), and only have a 0.68 hunger rate. This arguably makes them the best pack animal, and always useful to have more of until you reach maximum riding speed (1 horse / colonist).
You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, take note of the following:
- All of the pack animals currently in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan. They will not be able to graze outside of the growing season however. Be careful about bringing many animals or large animals, such as Elephants, during this time.
- Colonists will forage for berries/agave fruit/etc proportional to their Foraged Food Amount stat, with Tribal pawns recieving a 170% bonus. This food can supplement both the pawn and the pack animals food needs.
- Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay.
The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one. Adding carrying capacity thus makes a caravan move faster.
Comparison table
Note Thrumbos will refuse to carry packs, making them not technically a "pack animal", but they can be ridden, providing a speed factor of 1.6 to their rider in a caravan on the world map. They are included for comparison's sake.
Animal | Type | Carry Capacity | Health Scale | Melee DPS | Hunger Rate | Carry Capacity / Hunger rate |
Mass[1] (kg) |
Carry Capacity / Mass |
Wildness | Riding Speed |
Move Speed | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Alpaca | Animal | 35 kg | 1 | 0.44 | 79.55 | 60 kg | 0.58 | 0.25 | - | 4.1 c/s | ||
Bison | Animal | 84 kg | 1.75 | 0.856 | 98.13 | 144 kg | 0.58 | 0.6 | - | 4.7 c/s | ||
Donkey | Animal | 49 kg | 1.45 | 0.52 | 94.23 | 84 kg | 0.58 | 0 | 1.3 | 5 c/s | ||
Dromedary | Animal | 73.5 kg | 1.6 | 0.856 | 85.86 | 126 kg | 0.58 | 0.25 | 1.3 | 4.3 c/s | ||
Elephant | Animal | 140 kg | 3.6 | 2.568 | 54.52 | 240 kg | 0.58 | 0.75 | 1.3 | 4.8 c/s | ||
Horse | Animal | 84 kg | 1.75 | 0.68 | 123.53 | 144 kg | 0.58 | 0.35 | 1.6 | 5.8 c/s | ||
Human | Animal | 35 kg | 1 | 1.6 | 21.88 | 60 kg | 0.58 | 0 | - | 4.6 c/s | ||
Muffalo | Animal | 84 kg | 1.75 | 0.856 | 98.13 | 144 kg | 0.58 | 0.6 | - | 4.5 c/s | ||
Thrumbo | Animal | - | 8 | 2.8 | - | 240 kg | - | 0.985 | 1.6 | 5.5 c/s | ||
Yak | Animal | 73.5 kg | 1.5 | 0.856 | 85.86 | 126 kg | 0.58 | 0.2 | - | 3.2 c/s |
- ^1 While no one is going to carry a pack animal on their back, transport pods and shuttles do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
Mechanoids
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Friendly mechanoids also contribute towards a carvan's carrying capacity. They do not use power while on the world map, nor do they hunger.
Animal | Type | Carry Capacity | Health Scale | Melee DPS | Hunger Rate | Carry Capacity / Hunger rate |
Mass[1] (kg) |
Carry Capacity / Mass |
Wildness | Riding Speed |
Move Speed | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Centipede blaster | Mechanoid | 105 kg | 4.32 | - | - | 180 kg | 0.58 | - | - | 1.9 c/s | ||
Centipede burner | Mechanoid | 105 kg | 4.32 | - | - | 180 kg | 0.58 | - | - | 1.9 c/s | ||
Centipede gunner | Mechanoid | 105 kg | 4.32 | - | - | 180 kg | 0.58 | - | - | 1.9 c/s | ||
Lancer | Mechanoid | 35 kg | 0.72 | - | - | 60 kg | 0.58 | - | - | 4.7 c/s | ||
Pikeman | Mechanoid | 35 kg | 0.85 | - | - | 60 kg | 0.58 | - | - | 2.5 c/s | ||
Scyther | Mechanoid | 35 kg | 1.32 | - | - | 60 kg | 0.58 | - | - | 4.7 c/s | ||
Agrihand | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 3.4 c/s | |||
Centurion | Mechanoid | 126 kg | 3 | - | - | 216 kg | 0.58 | - | - | 1.6 c/s | ||
Cleansweeper | Mechanoid | 10.5 kg | - | - | 18 kg | 0.58 | - | - | 3.4 c/s | |||
Constructoid | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 3.4 c/s | |||
Diabolus | Mechanoid | 140 kg | 4.5 | - | - | 240 kg | 0.58 | - | - | 2.4 c/s | ||
Fabricor | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 3.4 c/s | |||
Legionary | Mechanoid | 35 kg | 0.72 | - | - | 60 kg | 0.58 | - | - | 4.3 c/s | ||
Lifter | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 2.8 c/s | |||
Militor | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 3.8 c/s | |||
Paramedic | Mechanoid | 24.5 kg | - | - | 42 kg | 0.58 | - | - | 3.8 c/s | |||
Scorcher | Mechanoid | 35 kg | 0.7 | - | - | 60 kg | 0.58 | - | - | 4.5 c/s | ||
Tesseron | Mechanoid | 35 kg | 0.72 | - | - | 60 kg | 0.58 | - | - | 4.7 c/s | ||
Tunneler | Mechanoid | 122.5 kg | 1.5 | - | - | 210 kg | 0.58 | - | - | 1.9 c/s | ||
War queen | Mechanoid | 140 kg | 5.2 | - | - | 240 kg | 0.58 | - | - | 1.6 c/s | ||
War urchin | Mechanoid | 24.5 kg | 1.3 | - | - | 42 kg | 0.58 | - | - | 4.2 c/s |