Version/0.0.250
Revision as of 15:45, 3 December 2022 by Ickputzdirwech (talk | contribs) (https://ludeon.com/blog/2013/11/rimworld-first-pre-alpha-released/)
Previous Version: Version/0.0.245 Released on: 30 October 2013 |
Next Version: Version/0.0.254B Released on: 7 November 2013 |
Released on: 4 November 2013
Changes
Changes
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes
- Many bugfixes in prep for public alpha