User:Hordes

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Merged: User:Hordes/Reproduction User:Hordes/Children User:Hordes/Events User:Hordes/Prisoner

Merged but can add more later: User:Hordes/The Great Steelening User:Hordes/Weapons Guide User:Hordes/Money making guide

User:Hordes/Quests

User:Hordes/Tactics

User:Hordes/Go-juice

User:Hordes/Genetics

List of drugs

Drugs can be grouped into 3 major categories:

Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.

Drug Mood Rec. Stat effects
Ambrosia Ambrosia +5 +50% -
Beer Beer +10 (Tipsy)
+24 (Hammered)
+17% Dependent on how drunk (how many beers taken).
More beer: + Mood, Consciousness, Moving, + Social fights
Psychite tea Psychite tea +12 +40% +10% Rest, ×80% Rest Fall Rate, x90% Pain
Smokeleaf joint Smokeleaf +13 +80% −10% Rest, −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain

Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.

Drug Mood Rec. Stat effects
Flake Flake +35 +70% +20% Rest, ×33% Rest Fall Rate, x50% Pain
Yayo Yayo +35 +70% +40% Rest, ×33% Rest Fall Rate, +15% Moving, x50% Pain
Go-juice Go-juice +5 +40% +40% Rest, +20% Consciousness, +50% Moving, +35% Sight, x10% Pain
Wake-up Wake-up +5 +40% +100% Rest, ×80% Rest Fall Rate, +10% Consciousness, +10% Moving, +50% Global Work Speed

Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.

Drug Mood Rec. Stat effects
Penoxycyline Penoxycyline - - Prevents Malaria, Plague, Sleeping sickness.
Luciferium Luciferium - - +10% Consciousness, +5% Moving, +15% Sight, x80% Pain
+70% Blood Filtration, +20% Metabolism, +15% Blood Pumping
Cures 1 scar or chronic illness every 15 - 30 days