Console version/1.21
April 25, 2023
Features / additions
- Added: Custom scenarios! Brand new game mode and customisation options
- Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen
- Added: You can now copy and paste in Bills screens
- Added: You can now "Jump to" colonists via the Relationship tab
- Added: The bill ingredient item amount were added to Bill screens
- Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy
- Added: Audio prompts to Research screens
- Added: Additional information is now shown on the Scenario Selection screen as Notes
- Added: Adjust button prompts ontrade screen for better interaction
- Added: Prisoners and slaves are now identified during Trades
- Added: Life stage is now shown on the Wildlife menu
- Added: Revenge and Manhunter indicators to the Wildlife menu
- Added: Confirm dialogs with additional information to various options
Features/Improvements
UI
- Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated
- Improved: Various UI clean up including Psyfocus
- Improved: Colonist bar can now show all status icons at once instead of cycling through them
- Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen
- Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen
- Improved: Message contrast was increased on specific screens to make messages more readable
- Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options
- Improved: Hunt and Tame options in the Wildlife menu
- Improved: Players now have the ability to scroll through Traits
- Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX
Gameplay
- Improved: During trades you can no longer sell and buy the same item simultaneously
- Improved: Tutorial no longer displays wood as material for building when no wood is on the map
- Improved: Improved performance when multiple things are selected
- Improved: Inventory pinning, and the Tile Information Visibility status is now saved
- Improved: Performance of Learning Helper and Learning Helper updates
- Improved: A question mark is rendered above the target colonist in the "Beggars" quest
- Improved: Trade filter styles when other buttons are active
- Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal
- Improved: Mood stats are now shown and players can change options within the Needs tab
Localization
- Improved: Various text display improvements for Italian, Dutch, Korean and Russian
Fixes
UI
- Fix: Adjusted Research popup so it no longer extends off-screen
- Fix: Added navigation prompt to quest rewards screen
- Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen
- Fix: Updated scrollbar position on multiple screens
- Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information
- Fix: Various style fixes for Prisoner screen
Gameplay
- Fix: Players could previously build out of bounds of the map, which caused gameplay issues
- Fix: A bug causing quest description duplication was fixed
- Fix: Buildables like Egg Box now display content amounts and other labels like items
- Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed
- Fix: Reticle no longer locks when opening colony details in World map
- Fix: Display issues related to images on the Wildlife menu
- Fix: Zooming in map no longer occurs when the Research menu is open
- Fix: Font issues on the World map
- Fix: Nature shrine icons now fixed to show correct material and style
- Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal
- Fix: Corrected anima tree linking ritual text
- Fix: Only one "bed type" window appears when multiple beds are selected
- Fix: A message about "undignified bedroom" would duplicate itself
- Fix: Add a title for reactor startup message
- Fix: Fixed mech units stats
- Fix: Multiple fixes to formatting issues in information boxes
- Fix: Changes to a colonist's max heat will now update instantly
- Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information
- Fix: Stopped the research popup going out of screen
- Fix: Storyteller and Difficulty now change in History screen dynamically
- Fix: Message boxes for Trade screen no longer display underneath the Trade screen
- Fix: Dates on Historical tab of alerts would previously be truncated
Audio
- Fix: When an alert or message is shown, a sound is now played only the first time
Localisation
- Fix: Date sometimes did not show correctly in Japanese
Additional fixes
- Fix: Fixed issues with handling insufficient storage and players trying to save / autosave
- Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation
- Fix: Changing profiles caused world generation to show a grey screen
- Removed: "Select" button prompts from logs which had no actions