Pollution stimulus is a beneficial hediff that is granted to insectoids and pawns with the Pollution stimulus gene when on polluted terrain.
Stages
Stage |
Begins at |
Symptoms
|
Pollution stimulus (minor)
|
≥0% |
|
Pollution stimulus (moderate)
|
≥20% |
|
Pollution stimulus (maximum)
|
≥50% |
|
Progression
Every 60 ticks (1 sec), an insectoid or pawn with the gene will increase in stimulus severity by +3.33% if on polluted terrain, or −0.3% if on unpolluted terrain.
|
Threshold range
|
Real time since 0% severity[1]
|
Game time since 0% severity[2]
|
Real time in state[3]
|
Game time in state[4]
|
Real time since 100% severity[5]
|
Game time since 100% severity[6]
|
None
|
0% |
- |
- |
- |
- |
20,000 ticks (5.56 mins) |
8 in-game hours
|
Pollution stimulus (minor)
|
1% - 19%
|
18.02 ticks (0.3 secs) |
0.01 in-game hours
|
3,600 ticks (1 min) |
1.44 in-game hours
|
16,200 ticks (4.5 mins) |
6.48 in-game hours
|
Pollution stimulus (moderate)
|
20% - 49%
|
360.36 ticks (6.01 secs) |
0.14 in-game hours
|
5,800 ticks (1.61 mins) |
2.32 in-game hours
|
10,200 ticks (2.83 mins) |
4.08 in-game hours
|
Pollution stimulus (maximum)
|
50% - 100%
|
900.9 ticks (15.02 secs) |
0.36 in-game hours
|
10,000 ticks (2.78 mins) |
4 in-game hours
|
- |
-
|
Pollution stimulus (maximum)
|
100%
|
1,801.8 ticks (30.03 secs) |
0.72 in-game hours
|
- |
-
|
- |
-
|
- ↑ Real time spent before entering the state, assuming severity is increasing and the starting severity is 0%
- ↑ Game time spent before entering the state, assuming severity is increasing and the starting severity is 0%
- ↑ Real time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
- ↑ Game time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
- ↑ Real time spent before entering the state, assuming severity is decreasing and the starting severity is 100%
- ↑ Game time spent before entering the state, assuming severity is decreasing and the starting severity is 100%
Analysis
Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 40 hours. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will commonly spend a few hours a day. Bedrooms and meditation spots are good if not every colonist has the gene.
Version history