Console version/1.22
Revision as of 01:56, 3 November 2023 by Harakoni (talk | contribs) (Created page with "''May 04, 2023'' Category: Console version == Features / additions == * Added: New Auto-slaughter screen to make managing animal populations much easier * Added: New sear...")
May 04, 2023
Features / additions
- Added: New Auto-slaughter screen to make managing animal populations much easier
- Added: New search and filtering added to custom scenario options. Quickly find the items etc you are looking for
- Added: Extra colonist actions when drafted, to be able to select actions such as 'Animal Attack' or to consume drugs while being drafted
- Added: Faction label on world map sites
- Added: Nutrition details to “Form Caravan” details menu
- Added: Prisoner and slave icon for “Form Caravan” menu
- Added: Slave icon to Relations, Social and Gear tab in Caravan tabs
- Added: 5% and 75% connection strength bars to Psypowers
- Added: Information pop ups for special filters, where descriptions are useful
- Added: Techprint information for research popups
Features/Improvements
UI
- Added: The game now asks for confirmation before removing an operation bill
- Improved: Changed bill removing from button hold to a press with a confirmation dialog, to speed up removing multiple bills
- Improved: Selection menu controls height which previously could cause misalignment and bad margins
- Improved: Adjusted spacing and size of new save icons in save/load menus
- Improved: Sliders now move faster when held to allow players to adjust values quickly
- Improved: Multiple structure style changes to accommodate icons, making them fit in with other details panels
- Improved: Custom icons in Scenario page now correct size and margin
- Improved: Techprint requirement complete state is now updated in the research info popup
- Improved: Error messages no longer stretch full screen width to improve readability
- Improved: Refactor relations tab in character selection screen to avoid elements going out of bounds
- Improved: Added backgrounds to popups in Ideology and Custom Scenario flows to make them easier to see
- Improved: Popups in new flows now better fit the content by default
- Removed: Right and left button prompts when no colonists are available on site
- Removed: Info button no longer highlights when hovered over a filter in the stockpile screen
- Removed: Favourite colour placeholder text if a colonist doesn't have favourite colour or Ideology DLC is not active
Gameplay
- Crash fix: Addressed an issue within Custom scenario creation which caused a number of players to experience crashes on PlayStation 5
- Improved: Seed length on PlayStation 4 is now unlimited, allowing better compatibility with PC seeds
- Improved: Social logs will now update while the log screen is open
- Improved: Better playback for Planet Killer animation
Localization
- Improved: Spanish only styles for the Neural Heat label added to stop overlapping
- Fix: Automatic selection in Caravan menu Gear tab was being cut off in other languages, it is now moved to the top of the tabs
Fixes
UI
- Fix: Prevented the build menu from showing under Learning Helper
- Fix: Health stats detail screen showed placeholder text for dead mechanoids
- Fix: Truncation added to display of seed in Create World so it doesn’t overflow with large seeds lengths
- Fix: Pinned inventory now hides correctly when empty
- Fix: Cursor previously was not showing interact text for hostile factions
- Fix: Correct scaling and aspect ratio added to multiple images and icons
- Fix: Deconstructing neural supercharger now removes progress bar
- Fix: Interaction menu staying visible when no options are available upon refreshing
- Fix: All options now correctly show for all letters, including Ransom demand
- Fix: Stats when viewing the detailed information of a minified item now show
- Fix: Notification labels were not updating correctly for certain events
- Fix: Pawn management Gear screen scrollbar was not updating correctly
- Fix: Sort By Categories labels did not update when changes were made in the Caravan menu
- Fix: An error with trying to view details card for apparel items has been fixed
- Fix: Pinned inventory previously was overlapping the Architect screen
- Fix: Incorrect text was showing for the Interact option when items with different toggle states were selected
- Fix: The Contents button for the shuttle may have previously remained hidden until the 'Auto-Load' action was toggled
- Fix: Caravan social log header shown as "Tomako's Log" when none of the colonists are named Tomako
- Fix: Details of conditions box previously persisted despite condition already being cured
Gameplay
- Fix: Save issue when starting the game for the first time on PlayStation now fixed
- Fix: A problem where a grey screen appears after loading on Xbox Series X is now fixed
- Fix: The player can no longer interact with the game while it's fading-out to restart, this caused multiple issues that should be now resolved
- Fix: Solved a memory leak in base game related to animal pen interactions keeping pawns in memory
- Fix: Changing a ritual building during ideology reform now updates available rituals for that building
- Fix: Ideology - Lock on narrative text now works as intended and narrative will randomise with other Ideology symbols when unlocked
- Fix: A previously missing ritual seat precept caused errors when attempting rituals
- Fix: Style source precepts were not updating in some cases after reforming an ideology
- Fix: Mass chaos skip did not always teleport all affected pawns
- Fix: Previously unable to select another request in the Comms Console after already selecting an option
- Fix: Multiple fixes for the Learning Helper where some lessons were correctly recording progress against it
Audio
- Fix: Sound issues when using the deep drill
Localisation
- Fix: Fixed extra quotation marks (") found randomly at the end of sentences in Japanese