Version/1.5.4081
Revision as of 15:09, 30 June 2024 by Arcangelus (talk | contribs) (Created page with "{{Version Nav}} Version 1.5.4081 is up now on the unstable branch! * '''NEW''': Added a more visible and powerful version of anomaly content editing to storyteller selection...")
Previous Version: Version/1.5.4069 Released on: 19 April 2024 |
Next Version: Version/1.5.4082 Released on: 2 May 2024 |
Released on: 1 May 2024
Version 1.5.4081 is up now on the unstable branch!
- NEW: Added a more visible and powerful version of anomaly content editing to storyteller selection page.
- NEW: Added a new "Ambient horror" Anomaly playstyle mode.
- NEW: Added a new "Disabled" Anomaly playstyle mode.
- NEW: Added a tribal method for bioferrite extraction.
- Harbinger trees now give bioferrite instead of wood when harvested.
- Draw "Ineffective" label over psychically deaf targets when targeting with disruptor flares.
- Blood rage at 100% forces animals to be awake.
- Remove entity condition for horror tension music.
- Added field in race props to generate unnatural corpse defs.
- Pit gates, burrows & fleshmass hearts will now destroy and refund adjacent buildings on emergence.
- Added more missing names to the game.
- Reduced the max targetable body size for devourer's leap to prevent them from eating things like centipedes.
- Clarify text in regards to the revenant.
- Revenant balancing: slightly reduce health, and increase min population requirement, as well as min refire days.
- Skipping revenant targets away will now interrupt the hypnosis.
- Show the game conditions for death pall, gray pall, and blood rain.
- Allow death pall and gray pall to overlap with blood rain.
- Ancient beds are no longer colored to suit their role.
- Pyromaniacs now consider hellcats to be incendiary.
- Fix: Babies spawning with ghoul haircuts.
- Fix: Incorrect dates on ideoligion rituals.
- Fix: Ghoul hediffs being removed on resurrection in some cases.
- Fix: Grouped behavior of atmospheric heater gizmo not working correctly.
- Fix: Mutant status not being cleared when rising shambler killed.
- Fix: Gorehulk and devourer lack manipulation-affecting limbs, making them weaker than intended in melee.
- Fix: Nociosphere not returning to sent from location.
- Fix: Ritual spectate side not respected.
- Fix: MessageRevenantHeard is forced lowercase.
- Fix: Sanguophage reimplant reward not working in some circumstances.
- Fix: Cultist abduction ritual continues despite missing caster in some circumstances.
- Fix: Ghoul in caravan causes errors on assign drug policy UI.
- Fix: Psychic bond between two pawns who have psychic bonding gene don't create bond on romance success.
- Fix: Ghouls getting drug dependency hediffs from implanted xenogerms.
- Fix: Labyrinth exit not always accessible.
- Fix: Corpses being debug spawnable.
- Fix: Revenant hypnosis copying to duplicates.
- Fix: Pawns try to exit pocket maps via the sides.
- Fix: Clarify language around "Entity will escape soon" warning.
- Fix: Nociosphere doesn't adapt to EMP stuns.
- Fix: Creepjoiner babies are set to the wrong PawnKindDef.
- Fix: Downed mechs were not carried out of pit gates when using exit dialog.
- Fix: Metalhorror defenders spawning on unwalkable cells.
- Fix: Chaos skip able to send pawns into fogged areas.
- Fix: Inaccurate goodwill costs on comms console dialog.
- Fix: Mechlink is kept on corpse raised.
- Fix: Several mech implants are duplicatable.
- Fix: Combat music playing when no colonists present in undercave.
- Fix: Dryads getting blood rage from blood rain.
- Fix: Fleshsacks can be shot over but not walked over.
- Fix: Ghouls count toward ideoligion diversity thoughts.
- Fix: Unintended prearrival infection pathways.
- Fix: Monoliths spawned via dev tools not linking to quest.
- Fix: Raid source sites getting removed upon leaving map without clearing enemies.
- Fix: Draw fleshbeasts not working in caves.
- Fix: Ghouls getting heart attacks.
- Fix: Metalhorror inspection returning an empty letter if already discovered.
- Fix: Harbinger trees not correctly consuming corpses with no nutrition left.
- Fix: Harbinger trees able to consume things on shelves.
- Fix: Turret packs could be thrown onto trees.
- Fix: Pawns tending not being interrupted if target leaves.
- Fix: Performance issue when selecting lots of animal beds.
- Fix: Meditation offset lines are drawn between building and itself when being reinstalled.
- Fix: Starvation alert not updating for pawns in caravans.
- Fix: Manhunter_Bloodrain message repeating too frequently and unable to be translated correctly.
- Fix: Void structures spawning in front of monolith.
- Fix: Ghouls aren't tendable.
- Fix: Mutant skill disabling causing issues with various mods.
- Fix: If no colonists are spawned on the map, venerated message shows when designating animals to hunt.
- Fix: Revenant trance wasn't cleared if revenant was killed after attacking while stunned.
- Fix: Error when hypnotised pawn is despawned.
- Fix: Typo in ritual thought.
- Fix: Sculpture graphic index not maintained if style was manually set in bill.
- Fix: Error on growth moment dialog.
- Fix: Backstory has incorrect work disable.
- Fix: World pawns with duplicate sickness not dying.