Version/1.5.4069

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Previous Version: Version/1.5.4067
Released on: 17 April 2024
Next Version: Version/1.5.4081
Released on: 1 May 2024

Released on: 19 April 2024


Version 1.5.4069 is up now on the unstable branch! (Now on stable)

  • Remove min threat points for obelisk incidents to allow discovering more incidents with low colony points. Increase the earliest day that they'll occur to compensate.
  • Update The Anomaly scenario to start with three (up from two) researchers and a ghoul.
  • Clarify Anomaly threat settings tooltip.
  • Adjusted active monolith threat frequency calculations to allow for 100% anomaly incidents in all active levels if desired.
  • Added a dev tool to force end revenant hypnosis.
  • Removed "Simulate not owning X" options to prevent mods from disabling expansions in users' games.
  • Fix: Drafted tend only tending one injury.
  • Fix: Pawns can teleport into very dangerous labyrinth rooms.
  • Fix: Error when trying to debug spawn unnatural corpse.
  • Fix: Corpse unburied mood not being applied if in stockpile.
  • Fix: Sightstealers won't attack colony mechs.
  • Fix: Shamblers sometimes getting stuck in rising state.
  • Fix: Strange signal quest not ending if map is removed.
  • Fix: Revenants can be infinitely studied by killing them then taking their spine to a holding platform.
  • Fix: Kidnappers won't try to dig their way out if they get stuck.
  • Fix: Ideology members count does not increase on prison release until save/reload.
  • Fix: Crash trying to use psychic slaughter on escaping entity in niche circumstances.
  • Fix: Resurrection serum fails to draw mote after pawn is devoured.
  • Fix: Typo "burner charges" -> "burner charge".
  • Fix: Twisted meat is allowed in hoppers by default.
  • Fix: Pawn growth points aren't duplicated when child is duplicated.
  • Fix: vatGrowTicks not copied to duplicate pawns.
  • Fix: Cultist factions not generating with their preset ideoligion on older saves.