Version/1.5.4069
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Previous Version: Version/1.5.4067 Released on: 17 April 2024 |
Next Version: Version/1.5.4081 Released on: 1 May 2024 |
Released on: 19 April 2024
Version 1.5.4069 is up now on the unstable branch! (Now on stable)
- Remove min threat points for obelisk incidents to allow discovering more incidents with low colony points. Increase the earliest day that they'll occur to compensate.
- Update The Anomaly scenario to start with three (up from two) researchers and a ghoul.
- Clarify Anomaly threat settings tooltip.
- Adjusted active monolith threat frequency calculations to allow for 100% anomaly incidents in all active levels if desired.
- Added a dev tool to force end revenant hypnosis.
- Removed "Simulate not owning X" options to prevent mods from disabling expansions in users' games.
- Fix: Drafted tend only tending one injury.
- Fix: Pawns can teleport into very dangerous labyrinth rooms.
- Fix: Error when trying to debug spawn unnatural corpse.
- Fix: Corpse unburied mood not being applied if in stockpile.
- Fix: Sightstealers won't attack colony mechs.
- Fix: Shamblers sometimes getting stuck in rising state.
- Fix: Strange signal quest not ending if map is removed.
- Fix: Revenants can be infinitely studied by killing them then taking their spine to a holding platform.
- Fix: Kidnappers won't try to dig their way out if they get stuck.
- Fix: Ideology members count does not increase on prison release until save/reload.
- Fix: Crash trying to use psychic slaughter on escaping entity in niche circumstances.
- Fix: Resurrection serum fails to draw mote after pawn is devoured.
- Fix: Typo "burner charges" -> "burner charge".
- Fix: Twisted meat is allowed in hoppers by default.
- Fix: Pawn growth points aren't duplicated when child is duplicated.
- Fix: vatGrowTicks not copied to duplicate pawns.
- Fix: Cultist factions not generating with their preset ideoligion on older saves.