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Loaned soldiers won't leave after quest has finished

4
1.55.80.124 (talkcontribs)

I accepted a mechanoid cluster quest and was lent 10 mercenaries. Defeating the cluster is easy, but after that the mercenaries still haven't left. Now they're starting to have mental breaks and slaughtering my animals. How do I get rid of them?

I have killed all mechs and deconstructed all traces of the cluster. The quest say that they can die in battle, should I just send them on a suicide mission?

Maple653 (talkcontribs)

yeah you should be able to do that, you should also be able to use a zone and like starve them to death like how you would kill someone in the sims. just remember to seal it, no direct hostile actions like organ harvesting though i'm pretty sure that still pisses off the faction alternatively if you still want their meat you could try killing them with heatstroke.

1.55.80.124 (talkcontribs)

But that's so cruel. I mean I have a gas chamber at the entrance of my base in case one of my child slaves try to escape, but you should be able to just dismiss them instead of letting them die in combat.

It totally breaks immersion

Quandangv (talkcontribs)

Whenever I get those mercenaries as part of a quest, I just sneak into dev mode and delete them from the game. They are worse than useless, a mercenary once got into a social fight with my 13-yo colonist and punched that little girl to death!

The worst thing is he isn't even considered guilty. I can't arrest him without upsetting his whole faction. Guy basically got away with murder.

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