Version/1.5.4241

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Previous Version: Version/1.5.4136
Released on: 25 June 2024
Next Version: Version history
Released on:

Released on: 8 October 2024


Official Announcement[1][edit]

Changelog[edit]

  • Improve performance of “need warm clothes” alert with large numbers of clothes in stockpile.
  • Moved “CausedBy” translation key to core.
  • Insect jelly will now be deprioritized when selecting caravan food.
  • Disable room space need thoughts when asleep.
  • Smoke launchers, incinerators, and gunlinks no longer have qualities.
  • Re-flavor royal titles.
  • Allow timbershrooms to grow on polluted ground.
  • Allow prisoners to be downed for prisoner sacrifice and execution rituals.
  • Updated creative rewards content.
  • Updated translations.

Fixes[edit]

  • Fix: Dev palette cached incidents being skipped if target is the wrong type.
  • Fix: Hard-coded formatting on injury label in brackets for body part sources.
  • Fix: Copying colonist ScenParts with configurable lists edits in-place instead of copying data over.
  • Fix: Wall torch has inconsistent max fuel compared to other similar buildings.
  • Fix: Brain isn’t properly destroyed by execution cutting on deathless pawns.
  • Fix: Electroharvester has flipped graphics.
  • Fix: Pawns without reading policies producing error when prisoners have joy need via mods.
  • Fix: Randomly scattered things don’t retain quality from scenario config.
  • Fix: Shamblers not able to walk through open doors in some circumstances.
  • Fix: Coagulate can be used on pawn with no tendable hediffs.
  • Fix: Hunting work site generation can cause errors with modded games if leatherDef is null.
  • Fix: Global learning speed factors do not appear on skill tooltip.
  • Fix: Missing eyepatch drawn over blindfolds.
  • Fix: Some anomaly debug actions visible without anomaly active.
  • Fix: Breastfeeding moms dropping babies if no bed.
  • Fix: Healer Mech Serum prioritizes sterilized over mental ailments.
  • Fix: Having bloodfeeding and cannibalism memes sometimes generates an ideoligion with no positive cannibalism precept.
  • Fix: Misconfigured distRange on SubcoreEncoder_Working sound.
  • Fix: Exception ticking mothballed world pawn.
  • Fix: Room size space calculations can add cells from outdoor locations.
  • Fix: Error if simulate killing unspawned pawn with a shield.
  • Fix: Deconstructing firefoam popper with auto rebuild on places a blueprint on deconstruct.
  • Fix: Ascetic pawns judge others for their appearance, contrary to trait description.
  • Fix: Deadlife shamblers appearing on schedule.
  • Fix: Ideology buildings not respecting interaction spot overlap.
  • Fix: Anima Tree artificial structure radius inconsistencies.
  • Fix: Incorrect wealth calculation on buildings with def-defined base market value
  • Fix: Sanguaphage meeting quest not completing if join offer is postponed.
  • Fix: Error in inspect string when saving game directly after a pawn has used a verb.