Orders

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Revision as of 06:40, 19 April 2014 by AcDie (talk | contribs) (Marked this version for translation)
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<translate> Most of orders are used to allot objects interaction for colonists. </translate>

<translate> Mine</translate> <translate> Haul things</translate> <translate> Cut plants</translate> <translate> Harvest plants</translate> <translate> Hunt</translate> <translate> Plan</translate> <translate> Remove plans</translate>


<translate>

Mine

Designate areas of rock or mineral to be mined out. </translate> <translate>

Haul things

Mark debris and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable. </translate> <translate>

Cut plants

Mark plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>

Harvest plants

Mark plants to be harvested. Food will be harvested as possible from plant, but the plant itself will remain. </translate> <translate>

Hunt

Mark animals to be hunted by your hunters. </translate> <translate>

Plan

Place planning designations. These don't do anything except help you plan future expansions. </translate>


{{Template:TNTN|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]