Damage
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Your colonists are likely going to get injured at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld:
Armor Categories
Damage Types
Main article: Damage Types
Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.
Name | Label | Category | Armor Category | Overkill Percent To Destroy Part[1] | Death Message[2] | Hediffs (General / Skin / Solid / Additional) | Harms Outer Layers[3] | Affects shields | Stun duration | Source |
---|---|---|---|---|---|---|---|---|---|---|
Cut | cut | Melee Weapon | Sharp | 0% - 10% | {0} has been cut to death. | Cut / - / Crack / - | true | false | - | |
Crush | crush | Melee Weapon | Blunt | 40% - 100% | {0} has been crushed to death. | Crush / Cut / Crack / - | true | true | - | |
Blunt | blunt | Melee Weapon | Blunt | 40% - 100% | {0} has been beaten to death. | Crush / Bruise / Crack / - | true | false | - | |
Poke | blunt | Melee Weapon | Blunt | 40% - 100% | {0} has been beaten to death. | Crush / Bruise / Crack / - | true | false | - | |
Demolish | blunt | Melee Weapon | Blunt | 40% - 100% | {0} has been beaten to death. | Crush / Bruise / Crack / - | true | false | - | |
Stab | stab | Melee Weapon | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab / - / Crack / - | true | false | - | |
RangedStab | stab | Ranged Weapon | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab / - / Crack / - | true | false | - | |
Bullet | bullet | Ranged Weapon | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot / - / - / - | true | true | - | |
Arrow | arrow | Ranged Weapon | Sharp | 0% - 70% | {0} has been shot to death by an arrow. | Cut / - / Crack / - | true | true | - | |
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | 0% - 70% | {0} has been shot to death by an arrow. | Stab / - / - / - | true | true | - | |
Scratch | scratch | Melee Weapon | Sharp | 0% - 70% | {0} has been torn to death. | Scratch / - / Crack / - | true | false | - | |
ScratchToxic | toxic scratch | Melee Weapon | Sharp | 0% - 70% | {0} has been torn to death. | Scratch / - / Crack / Toxic buildup | true | false | - | |
Bite | bite | Melee Weapon | Sharp | 0% - 10% | {0} has been bitten to death. | Bite / - / Crack / - | true | false | - | |
BiteToxic | toxic bite | Melee Weapon | Sharp | 0% - 10% | {0} has been bitten to death. | Bite / - / Crack / Toxic buildup | true | false | - | |
Bomb | bomb | Misc | Sharp | ? | {0} has died in an explosion. | Shredded / - / Crack / - | true | true | - | |
BombSuper | bomb | Misc | Sharp | ? | {0} has died in an explosion. | Shredded / - / Crack / - | true | true | - | |
Flame | flame | Environmental | Heat | ? | {0} has burned to death. | Burn / - / - / - | false[4] | false | - | |
Burn | burn | Environmental | Heat | ? | {0} has burned to death. | Burn / - / - / - | false[4] | false | - | |
Thump | thump | Misc | Sharp | ? | {0} has been shot to death. | Crush / - / Crack / - | true | true | - | |
TornadoScratch | scratch | Environmental | Sharp | 0% - 70% | {0} has been killed by a tornado. | Scratch / - / Crack / - | true | false | - | |
Frostbite | frostbite | Environmental | - | ? | {0} has succumbed to frostbite. | Frostbite / - / - / - | true | false | - | |
Surgical cut | surgical cut | Medical | - | ? | {0} has died during surgery. | - / - / - / - | false[5] | false | - | |
Execution cut | execution cut | Medical | - | - | {0} has been executed by cutting. | Cut / - / - / - | false | false | - | |
EMP [6] | - | Stun | - | - | {0} has been EMPed to death. | - / - / - / - | true | true | 0.25 s [7] [8] | |
Stun [6] | - | Stun | - | - | {0} has been stunned to death. | - / - / - / - | false | true | 0.33 s [7] | |
Smoke [6] | smoke | Misc | - | - | - | - / - / - / - | - | ? | - | |
Deterioration | - | Misc | - | - | - | - / - / - / - | - | ? | - | |
Rotting | - | Misc | - | - | - | - / - / - / - | - | ? | - | |
Mining | - | Misc | - | - | - | - / - / - / - | - | ? | - | |
Extinguish [6] | - | Misc | - | - | - | Covered in firefoam / - / - / - | - | ? | - | |
AcidBurn | acid burn | Misc | Sharp | - | {0} has burned to death. | Acid burn / - / - / - | - | ? | - | |
Decayed | decayed organ | Misc | - | - | {0} died from metabolic disruptions caused by organ decay. | - / - / - / - | - | ? | - | |
Vaporize | vaporize | Misc | Heat | - | {0} has been vaporized by extreme heat. | Burn / - / - / - | true | ? | - | |
MechBandShockwave | mech-band shockwave | Stun | - | - | {0} has been shocked to death. | - / - / - / - | - | ? | 1,200 ticks (20 secs) | |
ToxGas | tox gas | Misc | - | - | - | - / - / - / - | - | ? | - | |
Beam | beam | Misc | Heat | 0% - 70% | {0} has been beamed to death. | - / - / - / - | true | ? | - | |
BulletToxic | toxic bullet | Ranged Weapon | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot / - / - / Toxic buildup | true | ? | - | |
ElectricalBurn | electrical burn | Environmental | Heat | - | {0} has died from electrical burns. | Electrical burn / - / - / - | - | ? | - | |
Digested | digestion | Misc | - | - | {0} died from being digested. | - / - / - / - | - | ? | - | |
EnergyBolt | energy bolt | Misc | Sharp | 0% - 70% | {0} has been killed by an energy bolt. | Energy bolt / - / - / - | true | ? | - | |
Nerve | nerve | Misc | Sharp | 0% - 70% | {0} has been killed by nerve shock. | Cut / - / Crack / - | true | ? | - | |
NerveStun | nerve stun | Misc | - | - | - | - / - / - / - | - | ? | 240 ticks (4 secs) | |
Psychic | psychic | Misc | - | - | {0} has been killed by a psychic attack. | Psychic burn / Psychic burn (skin) / Psychic burn (solid) / - | - | ? | - | |
DeadlifeDust | deadlife dust | Misc | - | - | - | - / - / - / - | - | ? | - | |
NociosphereVaporize | vaporize | Misc | Heat | - | {0} has been vaporized by extreme heat. | Burn / - / - / - | true | ? | - |
- ↑ See Overkill prevention
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ 4.0 4.1 Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 6.0 6.1 6.2 6.3 Does not deal physical damage so does not show up on body parts.
- ↑ 7.0 7.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.