Damage

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Your colonists are likely going to get injured at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld:

Armor Categories

Armor Categories

Damage Types

Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.

Name Label Category Armor Category Overkill Percent To Destroy Part[1] Death Message[2] General Injury Skin Injury Solid Injury Harms Outer Layers[3] Affects shields Stun duration Source
Cut cut Melee Weapon Sharp 0% - 10% {0} has been cut to death. Cut Cut Crack true false - Core
Crush crush Melee Weapon Blunt 40% - 100% {0} has been crushed to death. Crush Cut Crack true true - Core
Blunt blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false - Core
Poke blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false - Core
Demolish blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false - Core
Stab stab Melee Weapon Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false - Core
RangedStab stab Ranged Weapon Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false - Core
Bullet bullet Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Gunshot Gunshot Gunshot true true - Core
Arrow arrow Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true - Core
ArrowHighVelocity arrow Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Stab - - true true - Core
Scratch scratch Melee Weapon Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false - Core
ScratchToxic toxic scratch Melee Weapon Sharp 0% - 70% {0} has been torn to death. Scratch + ToxicBuildup Scratch + ToxicBuildup Crack + ToxicBuildup true false - Core
Bite bite Melee Weapon Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false - Core
BiteToxic toxic bite Melee Weapon Sharp 0% - 10% {0} has been bitten to death. Bite + ToxicBuildup Bite + ToxicBuildup Crack + ToxicBuildup true false - Core
Bomb bomb Misc Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true - Core
BombSuper bomb Misc Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true - Core
Flame flame Environmental Heat ? {0} has burned to death. Burn Burn Burn false[4] false - Core
Burn burn Environmental Heat ? {0} has burned to death. Burn Burn Burn false[5] false - Core
Thump thump Misc Sharp ? {0} has been shot to death. Crush Crush Crack true true - Core
TornadoScratch scratch Environmental Sharp 0% - 70% {0} has been killed by a tornado. Scratch Scratch Crack true false - Core
Frostbite frostbite Environmental ? {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false - Core
Surgical cut surgical cut Medical ? {0} has died during surgery. false[6] false - Core
Execution cut execution cut Medical {0} has been executed by cutting. Cut Cut Cut false false - Core
EMP [7] - Stun {0} has been EMPed to death. true true 0.25 s [8] [9] Core
Stun [7] - Stun {0} has been stunned to death. false true 0.33 s [8] Core
Smoke [7] smoke Misc ? ? ? Core
Deterioration - Misc ? ? ? Core
Rotting - Misc ? ? ? Core
Mining - Misc ? ? ? Core
Extinguish [7] - Misc CoveredInFirefoam CoveredInFirefoam CoveredInFirefoam ? ? ? Core
AcidBurn acid burn Misc Sharp - {0} has burned to death. AcidBurn - - - - - Core
Decayed decayed organ Misc - - {0} died from metabolic disruptions caused by organ decay. - - - - - - Core
Vaporize vaporize Misc Heat - {0} has been vaporized by extreme heat. Burn - - true - - Core
MechBandShockwave mech-band shockwave Stun - - {0} has been shocked to death. - - - - - 1,200 ticks (20 secs) Biotech
ToxGas tox gas Misc - - - - - - - - - Biotech
Beam beam Misc Heat 0% - 70% {0} has been beamed to death. - - - true - - Biotech
BulletToxic toxic bullet Ranged Weapon Sharp 0% - 70% - Gunshot + ToxicBuildup - - true - - Biotech
ElectricalBurn electrical burn Environmental Heat - {0} has died from electrical burns. ElectricalBurn - - - - - Anomaly
Digested digestion Misc - - {0} died from being digested. - - - - - - Anomaly
EnergyBolt energy bolt Misc Sharp 0% - 70% {0} has been killed by an energy bolt. EnergyBolt - - true - - Anomaly
Nerve nerve Misc Sharp 0% - 70% {0} has been killed by nerve shock. Cut - Crack true - - Anomaly
NerveStun nerve stun Misc - - - - - - - - 240 ticks (4 secs) Anomaly
Psychic psychic Misc - - {0} has been killed by a psychic attack. PsychicInjury PsychicInjurySkin PsychicInjurySolid - - - Anomaly
DeadlifeDust deadlife dust Misc - - - - - - - - - Anomaly
NociosphereVaporize vaporize Misc Heat - {0} has been vaporized by extreme heat. Burn - - true - - Anomaly
  1. See Overkill prevention
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  6. Able to remove organs without harming outer body parts.
  7. 7.0 7.1 7.2 7.3 Does not deal physical damage so does not show up on body parts.
  8. 8.0 8.1 Per point of damage.
  9. Only applies to mechanoids or turrets.